Lighting: Difference between revisions

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== 3. System Features ==
== 3. System Features ==
* AI-assisted auto-lighting per [[Shot]] or [[Scene]]   
* AI-assisted auto-lighting per [[Shots]] or [[Scenes]]   
* Adjustable presets: cinematic, natural, dramatic, stylized   
* Adjustable presets: cinematic, natural, dramatic, stylized   
* Dynamic lighting for [[Animation_Studios|animated]] or VFX-heavy projects   
* Dynamic lighting for [[Animation_Studios|animated]] or VFX-heavy projects   
* Time-of-day simulation tied to [[Story_Beats]]   
* Time-of-day simulation tied to [[Story_Beats]]   
* Light rig visualization in [[Top_Down_View]]
* Light rig visualization in [[Top_Down_View]]


== 4. Lighting Controls ==
== 4. Lighting Controls ==

Revision as of 10:02, 20 August 2025

Lighting

Overview

Lighting in ACT 3 AI defines how scenes, shots, and characters are illuminated to achieve mood, realism, or stylization. Alongside Camera_Angles and Cinematography, lighting helps convey emotion, highlight characters, and direct audience focus. Users can customize light sources, intensity, and dynamics through the platform’s visual pre-production tools.

1. Purpose

  • Establish the mood and atmosphere of each Scene
  • Emphasize characters, props, and environments
  • Simulate realistic time-of-day conditions (sunrise, sunset, night, etc.)
  • Guide viewer attention through contrast and highlights

2. Lighting Types

  • Key Light: Main source that defines subject shape
  • Fill Light: Softens shadows, balances exposure
  • Back Light (Rim): Separates subject from background
  • Practical Lights: Lamps, candles, neon signs visible in shot
  • Environmental Light: Sky, moonlight, ambient bounce

3. System Features

  • AI-assisted auto-lighting per Shots or Scenes
  • Adjustable presets: cinematic, natural, dramatic, stylized
  • Dynamic lighting for animated or VFX-heavy projects
  • Time-of-day simulation tied to Story_Beats
  • Light rig visualization in Top_Down_View

4. Lighting Controls

  • Intensity (lumens / exposure value)
  • Color temperature (Kelvin scale, e.g. warm 3200K vs cool 5600K)
  • Direction (front, side, top, back)
  • Shadows (soft vs hard, cast length)
  • Flicker and movement for practical lights (fire, neon, torch)

5. Integration with Tools

6. Example Workflows

  1. Select a Scene and enable "Lighting Setup" mode
  2. Choose a preset (e.g., "Film Noir") or create a custom rig
  3. Adjust exposure and color balance per Shot
  4. Preview results in Editor or Build_Video
  5. Refine during render pass for final look

7. Roadmap

  • Volumetric lighting support (fog, god rays)
  • Automated “lighting continuity” between scenes
  • HDR and Dolby Vision grading integration
  • Community lighting presets exchange

See also: Cinematography, Camera_Angles, Top_Down_View