Camera Angles

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Overview

The Camera Angles feature in ACT 3 AI defines how the virtual camera frames characters, objects, and environments within each shot. By specifying angles, you guide the visual storytelling tone—whether intimate, dramatic, or cinematic—across your Timeline & Storyboard.

Common Camera Angles

  • Eye Level: Neutral, balanced perspective—viewer sees characters at their natural eye line.
  • High Angle: Camera looks down on subject, making them appear smaller or weaker.
  • Low Angle: Camera looks up, emphasizing power, dominance, or threat.
  • Over-the-Shoulder (OTS): Framed from behind one character, focusing on the subject of their attention.
  • Close-Up (CU): Tight framing on a face or object, highlighting emotion or detail.
  • Extreme Close-Up (ECU): Focuses on a very small detail (eyes, hands, object).
  • Wide Shot (WS): Shows character in full body with environment context.
  • Extreme Wide Shot (EWS): Establishes setting with characters small in frame.
  • Dutch Angle (Tilt): Camera is slanted to suggest unease, tension, or imbalance.
  • Bird’s Eye View: Directly overhead, emphasizing space, geometry, or isolation.
  • Worm’s Eye View: From very low ground-up angle, creating intensity or surrealism.

How to Use

  1. In the Editor workspace, select a shot in the Storyboard or Timeline.
  2. Choose **Camera Settings → Angle**.
  3. Pick from presets (Eye-Level, OTS, Low Angle, etc.) or define custom parameters.
  4. Combine with Camera Movements for dynamic sequences.
  5. Preview in Top Down View before committing to final render.

Example Workflow

Scene Angle Purpose
Dialogue between two characters Over-the-Shoulder Builds spatial awareness and intimacy
Villain’s introduction Low Angle Emphasizes dominance and intimidation
Establishing a city skyline Extreme Wide Shot Sets environment and tone
Character in emotional breakdown Extreme Close-Up Highlights facial emotion and intensity

Tips

  • Vary angles across shots to maintain visual rhythm.
  • Use **OTS** in dialogue for realism; mix with **Close-Ups** for emphasis.
  • Reserve **Dutch Angles** for dramatic or unsettling beats.
  • Combine with Lighting techniques to enhance mood.

See Also


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