Camera Angles
Camera Angles
Overview
In ACT 3 AI, Camera Angles define the viewer’s perspective in a shot, influencing how the audience experiences the story. By combining different angles with shot types, lighting, and framing, creators can evoke emotions, highlight details, and control narrative pacing.
Camera Angles can be applied in the Editor workspace using Top-Down View or directly within the Shot Editor.
Purpose
- Create visual variety and maintain audience interest
- Convey character relationships and power dynamics
- Reveal or hide information strategically
- Enhance the emotional tone of a scene
Common Camera Angles
| Camera Angle | Description | Example Usage |
|---|---|---|
| Eye Level | Neutral, natural perspective | Dialogue between two characters |
| High Angle | Camera looks down on subject | Make a character appear vulnerable |
| Low Angle | Camera looks up at subject | Create a sense of power or intimidation |
| Over-the-Shoulder (OTS) | Framed from behind one character’s shoulder | Used in conversations or confrontations |
| Close-Up (CU) | Tight shot on a face or object | Show emotion or detail |
| Extreme Close-Up (ECU) | Focus on a small detail | A tear rolling down a cheek |
| Wide Shot (WS) | Shows subject in full and surroundings | Establish location context |
| Tracking/Dolly Shot | Camera follows the subject | Chase or walking sequences |
| Bird’s Eye View | Directly overhead shot | Map-like view of the environment |
How to Set Camera Angles in ACT 3 AI
- Open your Shot Editor or Top-Down View.
- Select the camera icon to open settings.
- Choose from preset angles or manually adjust tilt, pan, and height.
- Apply lens settings for focal length, depth of field, and aperture.
- Preview in the Storyboard Panels or Preview Window.
AI Assistance
- Use AI Wizard shot prompts to suggest camera angles automatically.
- Describe the desired mood or emphasis, and the AI will recommend framing and height.
- Save favorite setups as presets for future scenes.
Best Practices
- Match angles to story beats for maximum impact
- Avoid overusing extreme angles unless for stylistic effect
- Combine movement (tracking, crane, pan) with angles for dynamic visuals
- Maintain continuity between shots to prevent disorienting viewers
See Also
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