Camera Movement
Camera Movement
Overview
Camera Movement in ACT 3 AI defines how the virtual camera travels or shifts within a Shot or Scene. Movement adds rhythm, emotion, and energy, allowing directors to guide the audience’s perspective. Integrated with Cinematography, Lighting, and Camera_Angles, it is one of the most powerful storytelling tools.
1. Purpose
- Establish mood and pacing in Scenes
- Emphasize key character actions or dialogue
- Transition smoothly between Story_Beats
- Create visual tension or immersion
2. Types of Camera Movement
- Pan: Horizontal rotation of the camera
- Tilt: Vertical rotation (up or down)
- Dolly: Camera moves closer or farther from subject
- Truck (Track): Camera moves sideways, parallel to subject
- Crane (Jib): Vertical lift of camera through space
- Handheld: Adds realism or tension with shaky motion
- Steadicam: Smooth, stable following shots
- Zoom: Lens adjustment to change focal length
- Rack Focus Movement: Shift focus between foreground and background
- Complex Moves: Combinations (e.g., dolly + pan)
3. AI-Assisted Features
- Automated movement suggestions based on script cues
- Preset templates: “dramatic reveal,” “slow emotional push,” “action chase”
- Motion continuity enforcement across Storyboard_Panels
- Real-time previews inside Editor
4. Controls
- Speed (slow creep, rapid whip-pan, natural pacing)
- Direction (left, right, up, down, forward, backward)
- Intensity (subtle drift vs dramatic swing)
- Focus lock (track Digital_Actors or objects)
- Curves & easing (linear, ease-in, ease-out)
5. Workflow
- Open Shot in Editor
- Select **Camera Movement** tab
- Choose a preset (e.g., “Slow Dolly In”) or create custom motion path
- Preview result in Storyboard_Panels or Top_Down_View
- Finalize before Build_Video for rendering continuity
6. Integration
- Works with Camera Setup and Lighting
- Syncs with Digital_Actors to maintain framing
- Supports output to Google_Veo_3, Runway, and WAN AI Integration
7. Roadmap
- Procedural camera choreography driven by Story_Beats
- Multi-camera setups for live editing simulation
- AI style-matching with famous directors’ camera moves
- Export of movement paths for external 3D software (e.g., Blender, Unreal)
See also: Camera_Angles, Cinematography, Lighting, Editor