Set Design: Difference between revisions
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(Created page with "= Set Design = The **Set Design** feature in ACT 3 AI empowers creators to develop immersive, AI-generated environments for their productions. This includes both **2D backdrops** and fully **interactive 3D sets**, giving users cinematic control without requiring deep technical expertise in tools like Blender. == Overview == Set Design is a critical component of the pre-production workflow, enabling directors and visual artists to plan and visualize every location in th...") |
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= Set Design = | = Set Design = | ||
== Overview == | == Overview == | ||
Set Design | The '''[[Set_Design|Set Design]]''' feature in [[ACT3AI|ACT 3 AI]] allows creators to generate, customize, and manage environments for their [[Scenes|scenes]] and [[Shots|shots]]. | ||
Using AI-assisted world building, you can create anything from realistic locations to stylized fantasy backdrops, and integrate them directly into the [[Editor|Editor workspace]]. | |||
== Key | == Key Capabilities == | ||
* | * '''AI-Generated Environments:''' Describe a setting in text (e.g., “Futuristic city at night with neon lights”) to generate 2D/3D backdrops. | ||
* | * '''Custom Assets:''' Import props and models from external tools (e.g., Blender, FBX, USD). | ||
* * | * '''Top-Down Planning:''' Place props, [[Digital_Actors|actors]], and cameras using [[Top_Down_View|Top-Down View]]. | ||
* '''Reusable Sets:''' Save and reuse environments across projects for consistency. | |||
* '''Continuity:''' Apply the same set across multiple scenes or episodes to maintain visual flow. | |||
* '''Lighting & Atmosphere:''' Adjust day/night cycle, weather, or mood directly within the set. | |||
== | == How to Use Set Design == | ||
# | # Open the [[Editor|Editor]] and switch to the '''Top-Down View'''. | ||
# ** | # Choose **Set Design → Create New Set**. | ||
# | # Provide a description or select from pre-built templates (house, street, forest, office, sci-fi). | ||
# | # Customize props, furniture, and world details. | ||
# | # Place [[Digital_Actors|actors]], [[Cameras|cameras]], and [[Lighting|lighting]] in the space. | ||
# Save the set to your [[Asset_Library|asset library]] for future use. | |||
== Integration with | == Integration with Workflow == | ||
* [[Storyboard_Panels|Storyboards]] – preview how the set looks shot-by-shot. | |||
* | * [[Timeline|Timeline]] – link set changes to scene transitions. | ||
* [[Generative_Workflow_Pipeline|Generative Workflow Pipeline]] – integrates set generation with scripts and AI rendering. | |||
* [[Rendering_System|Rendering System]] – finalizes the environment in high resolution with Google Veo 3, Runway, or WAN AI. | |||
== Example Use Cases == | == Example Use Cases == | ||
* | * Film set mockups for pre-visualization. | ||
* | * Branded environments for [[Marketing_Videos|marketing videos]]. | ||
* | * Fantasy worlds for game trailers or animation. | ||
* Reusable locations across episodic series. | |||
== Best Practices == | |||
* Lock set layouts once approved to avoid continuity issues. | |||
* Use [[Lighting|lighting presets]] for consistency across shots. | |||
* Keep sets modular — reuse props and layouts to save time and credits. | |||
* Always test camera placements in [[Top_Down_View|Top-Down View]] before final render. | |||
== Troubleshooting == | |||
* '''Set not rendering correctly''' → Check asset compatibility or reduce complexity. | |||
* '''Props missing''' → Re-import from [[Import_BRoll|B-Roll/Asset Import]]. | |||
* '''Performance issues''' → Use simplified proxy sets for previews. | |||
* '''Inconsistent look''' → Apply a global [[Color_Grading|color grading LUT]]. | |||
== See Also == | |||
* [[Editor|Editor Workspace]] | |||
* [[Top_Down_View|Top-Down View]] | |||
* [[Storyboard_Panels|Storyboards & Panels]] | |||
* [[Digital_Actors|Digital Actors]] | |||
* [[Generative_Workflow_Pipeline|Generative Workflow Pipeline]] | |||
* [[Rendering_System|Rendering System]] | |||
* [[Build_Video|Build Video]] | |||
[[Category:ACT 3 AI Features]] | |||
[[Category:Guides]] | |||
[https://act3ai.com/contact Contact Us] if you have any problems using the set design tools. | |||
Revision as of 08:53, 27 August 2025
Set Design
Overview
The Set Design feature in ACT 3 AI allows creators to generate, customize, and manage environments for their scenes and shots. Using AI-assisted world building, you can create anything from realistic locations to stylized fantasy backdrops, and integrate them directly into the Editor workspace.
Key Capabilities
- AI-Generated Environments: Describe a setting in text (e.g., “Futuristic city at night with neon lights”) to generate 2D/3D backdrops.
- Custom Assets: Import props and models from external tools (e.g., Blender, FBX, USD).
- Top-Down Planning: Place props, actors, and cameras using Top-Down View.
- Reusable Sets: Save and reuse environments across projects for consistency.
- Continuity: Apply the same set across multiple scenes or episodes to maintain visual flow.
- Lighting & Atmosphere: Adjust day/night cycle, weather, or mood directly within the set.
How to Use Set Design
- Open the Editor and switch to the Top-Down View.
- Choose **Set Design → Create New Set**.
- Provide a description or select from pre-built templates (house, street, forest, office, sci-fi).
- Customize props, furniture, and world details.
- Place actors, cameras, and lighting in the space.
- Save the set to your asset library for future use.
Integration with Workflow
- Storyboards – preview how the set looks shot-by-shot.
- Timeline – link set changes to scene transitions.
- Generative Workflow Pipeline – integrates set generation with scripts and AI rendering.
- Rendering System – finalizes the environment in high resolution with Google Veo 3, Runway, or WAN AI.
Example Use Cases
- Film set mockups for pre-visualization.
- Branded environments for marketing videos.
- Fantasy worlds for game trailers or animation.
- Reusable locations across episodic series.
Best Practices
- Lock set layouts once approved to avoid continuity issues.
- Use lighting presets for consistency across shots.
- Keep sets modular — reuse props and layouts to save time and credits.
- Always test camera placements in Top-Down View before final render.
Troubleshooting
- Set not rendering correctly → Check asset compatibility or reduce complexity.
- Props missing → Re-import from B-Roll/Asset Import.
- Performance issues → Use simplified proxy sets for previews.
- Inconsistent look → Apply a global color grading LUT.
See Also
- Editor Workspace
- Top-Down View
- Storyboards & Panels
- Digital Actors
- Generative Workflow Pipeline
- Rendering System
- Build Video
Contact Us if you have any problems using the set design tools.