Camera Angles: Difference between revisions
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(Created page with "= Camera Angles = == Overview == In ACT 3 AI, '''Camera Angles''' define the viewer’s perspective in a shot, influencing how the audience experiences the story. By combining different angles with shot types, lighting, and framing, creators can evoke emotions, highlight details, and control narrative pacing. Camera Angles can be applied in the Editor workspace using Top-Down View or directly...") |
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== Overview == | == Overview == | ||
The '''Camera Angles''' feature in [[ACT3AI|ACT 3 AI]] defines how the virtual camera frames characters, objects, and environments within each shot. | |||
By | By specifying angles, you guide the visual storytelling tone—whether intimate, dramatic, or cinematic—across your [[Timeline_&_Storyboard|Timeline & Storyboard]]. | ||
Camera Angles | == Common Camera Angles == | ||
* '''Eye Level:''' Neutral, balanced perspective—viewer sees characters at their natural eye line. | |||
* '''High Angle:''' Camera looks down on subject, making them appear smaller or weaker. | |||
* '''Low Angle:''' Camera looks up, emphasizing power, dominance, or threat. | |||
* '''Over-the-Shoulder (OTS):''' Framed from behind one character, focusing on the subject of their attention. | |||
* '''Close-Up (CU):''' Tight framing on a face or object, highlighting emotion or detail. | |||
* '''Extreme Close-Up (ECU):''' Focuses on a very small detail (eyes, hands, object). | |||
* '''Wide Shot (WS):''' Shows character in full body with environment context. | |||
* '''Extreme Wide Shot (EWS):''' Establishes setting with characters small in frame. | |||
* '''Dutch Angle (Tilt):''' Camera is slanted to suggest unease, tension, or imbalance. | |||
* '''Bird’s Eye View:''' Directly overhead, emphasizing space, geometry, or isolation. | |||
* '''Worm’s Eye View:''' From very low ground-up angle, creating intensity or surrealism. | |||
== | == How to Use == | ||
# In the [[Editor|Editor workspace]], select a shot in the [[Timeline_&_Storyboard|Storyboard or Timeline]]. | |||
* | # Choose **Camera Settings → Angle**. | ||
# Pick from presets (Eye-Level, OTS, Low Angle, etc.) or define custom parameters. | |||
# Combine with [[Camera_Movement|Camera Movements]] for dynamic sequences. | |||
# Preview in [[Top_Down_View|Top Down View]] before committing to final render. | |||
== | == Example Workflow == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Scene | ||
! Angle | |||
! Purpose | |||
|- | |- | ||
| Dialogue between two characters | |||
| Over-the-Shoulder | |||
| Builds spatial awareness and intimacy | |||
|- | |- | ||
| | | Villain’s introduction | ||
| Low Angle | |||
| Emphasizes dominance and intimidation | |||
|- | |- | ||
| | | Establishing a city skyline | ||
| Extreme Wide Shot | |||
| Sets environment and tone | |||
|- | |- | ||
| | | Character in emotional breakdown | ||
| Extreme Close-Up | |||
| Highlights facial emotion and intensity | |||
| Extreme Close-Up | |||
| | |||
|} | |} | ||
== | == Tips == | ||
* Vary angles across shots to maintain visual rhythm. | |||
* Use **OTS** in dialogue for realism; mix with **Close-Ups** for emphasis. | |||
* Reserve **Dutch Angles** for dramatic or unsettling beats. | |||
* Combine with [[Lighting|Lighting techniques]] to enhance mood. | |||
* | |||
* | |||
* | |||
== See Also == | == See Also == | ||
* [[ | * [[Camera_Movement|Camera Movement]] | ||
* [[Lighting|Lighting]] | |||
* [[Lighting|Lighting]] | * [[Timeline_&_Storyboard|Timeline & Storyboard]] | ||
* [[ | * [[Digital_Actors|Digital Actors]] | ||
* [[ | * [[Shot_Prompting|Shot Prompting]] | ||
* [[ | |||
[[Category:ACT 3 AI Features]] | [[Category:ACT 3 AI Features]] | ||
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | [https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | ||
Revision as of 07:52, 21 August 2025
Camera Angles
Overview
The Camera Angles feature in ACT 3 AI defines how the virtual camera frames characters, objects, and environments within each shot. By specifying angles, you guide the visual storytelling tone—whether intimate, dramatic, or cinematic—across your Timeline & Storyboard.
Common Camera Angles
- Eye Level: Neutral, balanced perspective—viewer sees characters at their natural eye line.
- High Angle: Camera looks down on subject, making them appear smaller or weaker.
- Low Angle: Camera looks up, emphasizing power, dominance, or threat.
- Over-the-Shoulder (OTS): Framed from behind one character, focusing on the subject of their attention.
- Close-Up (CU): Tight framing on a face or object, highlighting emotion or detail.
- Extreme Close-Up (ECU): Focuses on a very small detail (eyes, hands, object).
- Wide Shot (WS): Shows character in full body with environment context.
- Extreme Wide Shot (EWS): Establishes setting with characters small in frame.
- Dutch Angle (Tilt): Camera is slanted to suggest unease, tension, or imbalance.
- Bird’s Eye View: Directly overhead, emphasizing space, geometry, or isolation.
- Worm’s Eye View: From very low ground-up angle, creating intensity or surrealism.
How to Use
- In the Editor workspace, select a shot in the Storyboard or Timeline.
- Choose **Camera Settings → Angle**.
- Pick from presets (Eye-Level, OTS, Low Angle, etc.) or define custom parameters.
- Combine with Camera Movements for dynamic sequences.
- Preview in Top Down View before committing to final render.
Example Workflow
| Scene | Angle | Purpose |
|---|---|---|
| Dialogue between two characters | Over-the-Shoulder | Builds spatial awareness and intimacy |
| Villain’s introduction | Low Angle | Emphasizes dominance and intimidation |
| Establishing a city skyline | Extreme Wide Shot | Sets environment and tone |
| Character in emotional breakdown | Extreme Close-Up | Highlights facial emotion and intensity |
Tips
- Vary angles across shots to maintain visual rhythm.
- Use **OTS** in dialogue for realism; mix with **Close-Ups** for emphasis.
- Reserve **Dutch Angles** for dramatic or unsettling beats.
- Combine with Lighting techniques to enhance mood.
See Also
Contact Us if you have any problems using our product, or if you have questions.