Camera Movement: Difference between revisions

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(Created page with "= Camera Movement = == Overview == Camera Movement in ACT 3 AI defines how the virtual camera travels or shifts within a Shot or Scene. Movement adds rhythm, emotion, and energy, allowing directors to guide the audience’s perspective. Integrated with Cinematography, Lighting, and Camera_Angles, it is one of the most powerful storytelling tools. == 1. Purpose == * Establish mood and pacing in Scenes * Emphasize key character action...")
 
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== 6. Integration ==
== 6. Integration ==
* Works with [[Camera Setup]] and [[Lighting]]   
* Works with Camera Setup and [[Lighting]]   
* Syncs with [[Digital_Actors]] to maintain framing   
* Syncs with [[Digital_Actors]] to maintain framing   
* Supports output to [[Google_Veo_3]], [[Runway]], and [[Wan|WAN AI Integration]]
* Supports output to [[Google_Veo_3]], [[Runway]], and [[Wan|WAN AI Integration]]


== 7. Roadmap ==
== 7. Roadmap ==

Revision as of 10:04, 20 August 2025

Camera Movement

Overview

Camera Movement in ACT 3 AI defines how the virtual camera travels or shifts within a Shot or Scene. Movement adds rhythm, emotion, and energy, allowing directors to guide the audience’s perspective. Integrated with Cinematography, Lighting, and Camera_Angles, it is one of the most powerful storytelling tools.

1. Purpose

  • Establish mood and pacing in Scenes
  • Emphasize key character actions or dialogue
  • Transition smoothly between Story_Beats
  • Create visual tension or immersion

2. Types of Camera Movement

  • Pan: Horizontal rotation of the camera
  • Tilt: Vertical rotation (up or down)
  • Dolly: Camera moves closer or farther from subject
  • Truck (Track): Camera moves sideways, parallel to subject
  • Crane (Jib): Vertical lift of camera through space
  • Handheld: Adds realism or tension with shaky motion
  • Steadicam: Smooth, stable following shots
  • Zoom: Lens adjustment to change focal length
  • Rack Focus Movement: Shift focus between foreground and background
  • Complex Moves: Combinations (e.g., dolly + pan)

3. AI-Assisted Features

  • Automated movement suggestions based on script cues
  • Preset templates: “dramatic reveal,” “slow emotional push,” “action chase”
  • Motion continuity enforcement across Storyboard_Panels
  • Real-time previews inside Editor

4. Controls

  • Speed (slow creep, rapid whip-pan, natural pacing)
  • Direction (left, right, up, down, forward, backward)
  • Intensity (subtle drift vs dramatic swing)
  • Focus lock (track Digital_Actors or objects)
  • Curves & easing (linear, ease-in, ease-out)

5. Workflow

  1. Open Shot in Editor
  2. Select **Camera Movement** tab
  3. Choose a preset (e.g., “Slow Dolly In”) or create custom motion path
  4. Preview result in Storyboard_Panels or Top_Down_View
  5. Finalize before Build_Video for rendering continuity

6. Integration

7. Roadmap

  • Procedural camera choreography driven by Story_Beats
  • Multi-camera setups for live editing simulation
  • AI style-matching with famous directors’ camera moves
  • Export of movement paths for external 3D software (e.g., Blender, Unreal)

See also: Camera_Angles, Cinematography, Lighting, Editor