Camera Movement: Difference between revisions
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(Created page with "= Camera Movement = == Overview == Camera Movement in ACT 3 AI defines how the virtual camera travels or shifts within a Shot or Scene. Movement adds rhythm, emotion, and energy, allowing directors to guide the audience’s perspective. Integrated with Cinematography, Lighting, and Camera_Angles, it is one of the most powerful storytelling tools. == 1. Purpose == * Establish mood and pacing in Scenes * Emphasize key character action...") |
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== 6. Integration == | == 6. Integration == | ||
* Works with | * Works with Camera Setup and [[Lighting]] | ||
* Syncs with [[Digital_Actors]] to maintain framing | * Syncs with [[Digital_Actors]] to maintain framing | ||
* Supports output to [[Google_Veo_3]], [[Runway]], and [[Wan|WAN AI Integration]] | * Supports output to [[Google_Veo_3]], [[Runway]], and [[Wan|WAN AI Integration]] | ||
== 7. Roadmap == | == 7. Roadmap == | ||
Revision as of 10:04, 20 August 2025
Camera Movement
Overview
Camera Movement in ACT 3 AI defines how the virtual camera travels or shifts within a Shot or Scene. Movement adds rhythm, emotion, and energy, allowing directors to guide the audience’s perspective. Integrated with Cinematography, Lighting, and Camera_Angles, it is one of the most powerful storytelling tools.
1. Purpose
- Establish mood and pacing in Scenes
- Emphasize key character actions or dialogue
- Transition smoothly between Story_Beats
- Create visual tension or immersion
2. Types of Camera Movement
- Pan: Horizontal rotation of the camera
- Tilt: Vertical rotation (up or down)
- Dolly: Camera moves closer or farther from subject
- Truck (Track): Camera moves sideways, parallel to subject
- Crane (Jib): Vertical lift of camera through space
- Handheld: Adds realism or tension with shaky motion
- Steadicam: Smooth, stable following shots
- Zoom: Lens adjustment to change focal length
- Rack Focus Movement: Shift focus between foreground and background
- Complex Moves: Combinations (e.g., dolly + pan)
3. AI-Assisted Features
- Automated movement suggestions based on script cues
- Preset templates: “dramatic reveal,” “slow emotional push,” “action chase”
- Motion continuity enforcement across Storyboard_Panels
- Real-time previews inside Editor
4. Controls
- Speed (slow creep, rapid whip-pan, natural pacing)
- Direction (left, right, up, down, forward, backward)
- Intensity (subtle drift vs dramatic swing)
- Focus lock (track Digital_Actors or objects)
- Curves & easing (linear, ease-in, ease-out)
5. Workflow
- Open Shot in Editor
- Select **Camera Movement** tab
- Choose a preset (e.g., “Slow Dolly In”) or create custom motion path
- Preview result in Storyboard_Panels or Top_Down_View
- Finalize before Build_Video for rendering continuity
6. Integration
- Works with Camera Setup and Lighting
- Syncs with Digital_Actors to maintain framing
- Supports output to Google_Veo_3, Runway, and WAN AI Integration
7. Roadmap
- Procedural camera choreography driven by Story_Beats
- Multi-camera setups for live editing simulation
- AI style-matching with famous directors’ camera moves
- Export of movement paths for external 3D software (e.g., Blender, Unreal)
See also: Camera_Angles, Cinematography, Lighting, Editor