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= Cameras =
= Cameras =
The '''Cameras''' feature in [[ACT3AI|ACT 3 AI]] provides creators with precise control over how each shot is visualized.   
 
By combining [[Shot_Prompting|shot prompting]], [[Timeline_View|timeline editing]], and visual layout tools, the camera system ensures creative teams can stage scenes exactly as they imagine.
== Overview ==
In [[ACT3AI|ACT 3 AI]], '''Cameras''' define how scenes and shots are framed, captured, and rendered.   
By adjusting camera settings, you can control angles, movements, lenses, depth of field, and cinematic style — giving your project professional film language. 
 
The camera system works in tandem with [[Camera_Instructions|Camera Instructions]], [[Camera_Angles|Camera Angles]], and [[Camera_Movement|Camera Movement]] to provide full cinematography control.


== Key Capabilities ==
== Key Capabilities ==
* '''Multi-Angle Support:''' Add multiple cameras to capture different angles within the same scene.   
* '''Angles:''' High angle, low angle, POV, over-the-shoulder, Dutch tilt, etc.   
* '''Camera Paths:''' Define smooth pans, tilts, dollies, and tracking shots.   
* '''Movements:''' Dolly, pan, tilt, tracking, handheld, crane, Steadicam, drone.   
* '''Lens & Depth Settings:''' Adjust focal length, depth of field, and cinematic filters.   
* '''Lens Settings:''' Wide-angle, telephoto, fisheye, aperture (f-stops). 
* '''Preview in Editor:''' Instantly review how each camera angle will render.   
* '''Focus:''' Shallow vs. deep focus, rack focus.   
* '''[[Top_Down_View|Top Down View]]:''' Place and move cameras on a 2D map for spatial accuracy.
* '''Framing:''' Close-up, medium shot, wide shot, establishing shot.   
* '''Style & Mood:''' Cinematic descriptors such as noir, documentary, handheld, or surreal.


== How to Use ==
== How Cameras Work in ACT 3 AI ==
# Open your scene in the [[Editor]].   
# Open your [[Editor|Editor workspace]].   
# Switch to the '''[[Top_Down_View|Top Down View]]''' to position cameras relative to actors and props.   
# Select a [[Scene|scene]] or [[Shot|shot]].   
# Select a camera and define movements using path-drawing tools.   
# Add [[Shot_Prompting|shot prompts]] that include camera details (e.g., “low-angle dolly shot, dramatic lighting”).   
# Link the camera feed to your [[Timeline_View|timeline]] or [[Storyboard_Panels|storyboard panels]].   
# Preview the camera setup in [[Storyboard_Panels|Storyboards]] or [[Top_Down_View|Top-Down View]].   
# Render a [[Preview]] to confirm framing and motion.   
# Render through [[Google_Veo_3|Google Veo 3]], [[Runway|Runway Integration]], or [[Wan|WAN AI Integration]]. 
 
== Camera Types ==
* '''Fixed Camera:''' Stationary shot, no movement. 
* '''Dynamic Camera:''' Uses [[Camera_Movement|camera movement]] like pans, tilts, and dollies. 
* '''Virtual Drone:''' Overhead or aerial sweeping shots. 
* '''POV Camera:''' Mimics a character’s point of view. 
* '''Multi-Camera Setup:''' Use multiple virtual cameras to cover a scene from different angles.   


== Integration with Workflow ==
== Integration with Workflow ==
* Works alongside [[Digital_Actors|Digital Actors]] for character-centric framing.   
* [[Script_Editor|Script Editor]] – Add camera notes into parentheticals. 
* Camera setups can be exported/imported for re-use across [[Scenes|scenes]].   
* [[Storyboard_Panels|Storyboards & Panels]] – Plan framing visually.   
* Supports [[Build_Video|Build Video]] for final render pipelines.   
* [[Top_Down_View|Top-Down View]] – Position and path cameras within a virtual set. 
* [[Timeline|Timeline]] – Control pacing of cuts and transitions between cameras.   
* [[Build_Video|Build Video]] – Assemble final camera perspectives into your rendered output. 
 
== Example Camera Prompts ==
* “Wide establishing shot, drone aerial view of a desert city.” 
* “Close-up of hero’s face, handheld shaky cam.” 
* “Over-the-shoulder POV as detective examines evidence, shallow focus.” 
* “Slow dolly in on villain, low angle, dramatic shadows.” 
 
== Best Practices ==
* Match camera type to narrative tone (e.g., handheld for chaos, Steadicam for smooth action). 
* Use [[Camera_Angles|angles]] + [[Camera_Movement|movement]] together for cinematic variety. 
* Keep camera prompts short and precise for better AI interpretation. 
* Plan camera paths in [[Top_Down_View|Top-Down View]] for complex blocking.   


== Troubleshooting & Tips ==
== Troubleshooting ==
* Use multiple short camera paths rather than one long, complex path.   
* '''Unclear framing''' → Use precise film terms (e.g., “medium close-up” instead of “zoom on face”).   
* In '''[[Top_Down_View|Top Down View]]''', zoom in for precise alignment of cameras and actors.   
* '''Ignored movement''' → Split complex instructions into multiple [[Shots|shots]]
* Save frequently—camera settings are stored per scene.
* '''Jittery handheld look''' → Specify “light handheld” or switch to Steadicam.   


== See Also ==
== See Also ==
* [[Shot_Prompting|Shot Prompting]]   
* [[Camera_Instructions|Camera Instructions]]   
* [[Timeline_View|Timeline View]]   
* [[Camera_Angles|Camera Angles]] 
* [[Storyboard_Panels|Storyboard & Panels]]   
* [[Camera_Movement|Camera Movement]] 
* [[Preview]]   
* [[Shots]] · [[Scenes]] · [[Story_Beats|Story Beats]]   
* [[Build_Video|Build Video]]   
* [[Storyboard_Panels|Storyboards & Panels]]   
* [[Top_Down_View|Top-Down View]] 
* [[Google_Veo_3|Google Veo 3 Integration]] 
* [[Runway|Runway Integration]]   
* [[Wan|WAN AI Integration]]   


[[Category:ACT 3 AI Features]]
[[Category:ACT 3 AI Features]] 
[[Category:Cinematography Tools]]


[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.

Revision as of 06:18, 27 August 2025

Cameras

Overview

In ACT 3 AI, Cameras define how scenes and shots are framed, captured, and rendered. By adjusting camera settings, you can control angles, movements, lenses, depth of field, and cinematic style — giving your project professional film language.

The camera system works in tandem with Camera Instructions, Camera Angles, and Camera Movement to provide full cinematography control.

Key Capabilities

  • Angles: High angle, low angle, POV, over-the-shoulder, Dutch tilt, etc.
  • Movements: Dolly, pan, tilt, tracking, handheld, crane, Steadicam, drone.
  • Lens Settings: Wide-angle, telephoto, fisheye, aperture (f-stops).
  • Focus: Shallow vs. deep focus, rack focus.
  • Framing: Close-up, medium shot, wide shot, establishing shot.
  • Style & Mood: Cinematic descriptors such as noir, documentary, handheld, or surreal.

How Cameras Work in ACT 3 AI

  1. Open your Editor workspace.
  2. Select a scene or shot.
  3. Add shot prompts that include camera details (e.g., “low-angle dolly shot, dramatic lighting”).
  4. Preview the camera setup in Storyboards or Top-Down View.
  5. Render through Google Veo 3, Runway Integration, or WAN AI Integration.

Camera Types

  • Fixed Camera: Stationary shot, no movement.
  • Dynamic Camera: Uses camera movement like pans, tilts, and dollies.
  • Virtual Drone: Overhead or aerial sweeping shots.
  • POV Camera: Mimics a character’s point of view.
  • Multi-Camera Setup: Use multiple virtual cameras to cover a scene from different angles.

Integration with Workflow

Example Camera Prompts

  • “Wide establishing shot, drone aerial view of a desert city.”
  • “Close-up of hero’s face, handheld shaky cam.”
  • “Over-the-shoulder POV as detective examines evidence, shallow focus.”
  • “Slow dolly in on villain, low angle, dramatic shadows.”

Best Practices

  • Match camera type to narrative tone (e.g., handheld for chaos, Steadicam for smooth action).
  • Use angles + movement together for cinematic variety.
  • Keep camera prompts short and precise for better AI interpretation.
  • Plan camera paths in Top-Down View for complex blocking.

Troubleshooting

  • Unclear framing → Use precise film terms (e.g., “medium close-up” instead of “zoom on face”).
  • Ignored movement → Split complex instructions into multiple shots.
  • Jittery handheld look → Specify “light handheld” or switch to Steadicam.

See Also

Contact Us if you have any problems using our product, or if you have questions.