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= Cinematography =
== Overview ==
In [[ACT3AI|ACT 3 AI]], '''Cinematography''' refers to the creative and technical control over how your project is visually captured. 
From camera angles and movement to lighting, lenses, and framing, ACT 3 AI provides tools to help you achieve professional cinematic language directly within the [[Editor|Editor workspace]].


== Overview ==
Cinematography works hand-in-hand with [[Script_Editor|scriptwriting]], [[Scenes|scenes]], [[Shots|shots]], and AI rendering engines such as [[Google_Veo_3|Google Veo 3]], [[Runway|Runway Integration]], and [[Wan|WAN AI Integration]].
The '''Cinematography''' module in [[ACT3AI|ACT 3 AI]] defines how each [[Scene|scene]] and [[Shot|shot]] is visually staged. 
It covers camera position, motion, lensing, and framing—bringing professional film grammar into AI-assisted storytelling.


Cinematography works hand-in-hand with [[Digital_Actors|Digital Actors]], [[2D_&_3D_Sets|2D & 3D Sets]], and [[Audio_Tracks|Audio Tracks]] to create polished results.
== Key Capabilities ==
* '''Camera Angles''' – high angle, low angle, over-the-shoulder, POV, Dutch tilt. 
* '''Camera Movement''' – dolly, pan, tilt, tracking, crane, handheld, Steadicam, drone. 
* '''Framing & Composition''' – close-ups, wides, rule of thirds, depth of field. 
* '''Lenses & Focus''' – wide-angle, telephoto, shallow focus, rack focus. 
* '''Lighting & Mood''' – daylight, noir, dramatic shadows, LUTs, color grading presets. 
* '''Style Presets''' – cinematic, documentary, surreal, stylized animation.


== Key Elements ==
== How Cinematography Works in ACT 3 AI ==
# Select a [[Scenes|scene]] or [[Shots|shot]] in the [[Editor|Editor workspace]]. 
# Add [[Camera_Instructions|camera instructions]] as part of your [[Shot_Prompting|shot prompt]]. 
# Choose cinematic style or presets (lighting, LUTs, composition). 
# Preview movement and framing in [[Storyboard_Panels|Storyboards & Panels]] or [[Top_Down_View|Top-Down View]]. 
# Generate AI renders with your preferred engine ([[Google_Veo_3|Google Veo 3]], [[Runway|Runway]], [[Wan|WAN AI]]).


* '''[[Camera_Angles|Camera Angles]]:''' Choose perspectives such as over-the-shoulder, close-up, or wide shot.   
== Example Cinematic Prompts ==
* '''[[Camera_Movement|Camera Movement]]:''' Define pans, tilts, dollies, and tracking paths.   
* “Slow dolly in on protagonist, low angle, noir lighting.  
* '''Lenses & Focal Length:''' Adjust virtual lenses for depth of field and dramatic emphasis.   
* “Wide establishing aerial shot of futuristic city, drone movement, golden hour.  
* '''Lighting:''' Integrate [[Lighting|Lighting setups]] for mood and clarity. 
* “Handheld close-up of astronaut breathing heavily inside helmet, shallow depth of field.  
* '''Composition Rules:''' Apply the rule of thirds, symmetry, or deep focus to match cinematic traditions. 
* “Tracking shot down a neon alley, Steadicam smoothness, cinematic LUT applied.  
* '''Visual Style:''' Apply filters, LUTs, and filmic presets.   


== How to Use ==
== Integration with Workflow ==
# Open a [[Shots|Shot Editor]] view.   
* [[AI_Wizard|AI Wizard]] – Generates initial story beats and camera suggestions.   
# Select **Cinematography** from the toolbar. 
* [[Script_Editor|Script Editor]] – Add parenthetical camera notes for directors. 
# Assign [[Camera_Angles|angles]] and [[Camera_Movement|movements]].   
* [[Storyboard_Panels|Storyboards & Panels]] – Visualize framing before render.   
# Preview results in the [[Timeline_&_Storyboard|Timeline & Storyboard]].   
* [[Top_Down_View|Top-Down View]] – Position cameras and define movement paths.   
# Lock or refine choices before sending to [[Build_Video|Build Video]].   
* [[Build_Video|Build Video]] – Ensure cinematography choices carry through final rendering.   


== Example Workflow ==
== Best Practices ==
{| class="wikitable"
* Use simple, industry-standard film terms for best AI interpretation. 
! Step
* Match camera choices to story tone (e.g., handheld for chaos, crane for epic reveals). 
! Action
* Break complex shots into multiple [[Shots|shots]] for clarity. 
! Result
* Preview at lower resolution first to conserve [[Credit_System|credits]]
|-
| 1
| Define [[Story_Structure|Scenes → Shots]]
| Story beats aligned
|-
| 2
| Add [[Digital_Actors|Digital Actors]] into [[2D_&_3D_Sets|sets]]
| Characters staged in environment
|-
| 3
| Apply camera angle & lens choice
| Establish shot framing
|-
| 4
| Add smooth [[Camera_Movement|movement]]
| Cinematic polish
|-
| 5
| Adjust [[Lighting]] and test preview
| Mood refined
|-
| 6
| Finalize in [[Build_Video|Build Video]]
| Rendered cinematic clip
|}


== Tips ==
== Troubleshooting ==
* Keep shots under 8–10 seconds for pacing. 
* '''Camera moves ignored''' → Use precise terms (dolly, pan, tilt) instead of vague phrases.   
* Mix static and moving shots for rhythm. 
* '''Flat lighting''' → Add mood descriptors or apply LUTs.   
* Use depth of field to emphasize emotion.   
* '''Unnatural angles''' → Switch to standard angles (high/low/over-the-shoulder).   
* Apply [[AI_Wizard|AI Wizard]] suggestions for automated framing.   
* Re-use camera presets for consistency across episodes.   


== See Also ==
== See Also ==
* [[Cameras]] 
* [[Camera_Angles|Camera Angles]]   
* [[Camera_Angles|Camera Angles]]   
* [[Camera_Movement|Camera Movement]]   
* [[Camera_Movement|Camera Movement]]   
* [[Lighting]]   
* [[Camera_Instructions|Camera Instructions]] 
* [[Timeline_&_Storyboard|Timeline & Storyboard]]   
* [[Shots]] · [[Scenes]] · [[Story_Beats|Story Beats]]   
* [[Digital_Actors|Digital Actors]]   
* [[Storyboard_Panels|Storyboards & Panels]] 
* [[2D_&_3D_Sets|2D & 3D Sets]]   
* [[Top_Down_View|Top-Down View]] 
* [[Build_Video|Build Video]]   
* [[Lighting|Lighting & Mood]]   
* [[Google_Veo_3|Google Veo 3 Integration]]   
* [[Runway|Runway Integration]]   
* [[Wan|WAN AI Integration]]   


[[Category:ACT 3 AI Features]]


[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.

Latest revision as of 16:34, 27 August 2025

Overview

In ACT 3 AI, Cinematography refers to the creative and technical control over how your project is visually captured. From camera angles and movement to lighting, lenses, and framing, ACT 3 AI provides tools to help you achieve professional cinematic language directly within the Editor workspace.

Cinematography works hand-in-hand with scriptwriting, scenes, shots, and AI rendering engines such as Google Veo 3, Runway Integration, and WAN AI Integration.

Key Capabilities

  • Camera Angles – high angle, low angle, over-the-shoulder, POV, Dutch tilt.
  • Camera Movement – dolly, pan, tilt, tracking, crane, handheld, Steadicam, drone.
  • Framing & Composition – close-ups, wides, rule of thirds, depth of field.
  • Lenses & Focus – wide-angle, telephoto, shallow focus, rack focus.
  • Lighting & Mood – daylight, noir, dramatic shadows, LUTs, color grading presets.
  • Style Presets – cinematic, documentary, surreal, stylized animation.

How Cinematography Works in ACT 3 AI

  1. Select a scene or shot in the Editor workspace.
  2. Add camera instructions as part of your shot prompt.
  3. Choose cinematic style or presets (lighting, LUTs, composition).
  4. Preview movement and framing in Storyboards & Panels or Top-Down View.
  5. Generate AI renders with your preferred engine (Google Veo 3, Runway, WAN AI).

Example Cinematic Prompts

  • “Slow dolly in on protagonist, low angle, noir lighting.”
  • “Wide establishing aerial shot of futuristic city, drone movement, golden hour.”
  • “Handheld close-up of astronaut breathing heavily inside helmet, shallow depth of field.”
  • “Tracking shot down a neon alley, Steadicam smoothness, cinematic LUT applied.”

Integration with Workflow

Best Practices

  • Use simple, industry-standard film terms for best AI interpretation.
  • Match camera choices to story tone (e.g., handheld for chaos, crane for epic reveals).
  • Break complex shots into multiple shots for clarity.
  • Preview at lower resolution first to conserve credits.

Troubleshooting

  • Camera moves ignored → Use precise terms (dolly, pan, tilt) instead of vague phrases.
  • Flat lighting → Add mood descriptors or apply LUTs.
  • Unnatural angles → Switch to standard angles (high/low/over-the-shoulder).

See Also


Contact Us if you have any problems using our product, or if you have questions.