Cameras: Difference between revisions
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= | == Overview == | ||
In [[ACT3AI|ACT 3 AI]], '''Cameras''' define how scenes and shots are framed, captured, and rendered. | |||
By | By adjusting camera settings, you can control angles, movements, lenses, depth of field, and cinematic style — giving your project professional film language. | ||
The camera system works in tandem with [[Camera_Instructions|Camera Instructions]], [[Camera_Angles|Camera Angles]], and [[Camera_Movement|Camera Movement]] to provide full cinematography control. | |||
== Key Capabilities == | == Key Capabilities == | ||
* ''' | * '''Angles:''' High angle, low angle, POV, over-the-shoulder, Dutch tilt, etc. | ||
* ''' | * '''Movements:''' Dolly, pan, tilt, tracking, handheld, crane, Steadicam, drone. | ||
* '''Lens | * '''Lens Settings:''' Wide-angle, telephoto, fisheye, aperture (f-stops). | ||
* ''' | * '''Focus:''' Shallow vs. deep focus, rack focus. | ||
* '''[[Top_Down_View|Top Down View]] | * '''Framing:''' Close-up, medium shot, wide shot, establishing shot. | ||
* '''Style & Mood:''' Cinematic descriptors such as noir, documentary, handheld, or surreal. | |||
== How Cameras Work in ACT 3 AI == | |||
# Open your [[Editor|Editor workspace]]. | |||
# Select a [[Scenes|scene]] or [[Shots|shot]]. | |||
# Add [[Shot_Prompting|shot prompts]] that include camera details (e.g., “low-angle dolly shot, dramatic lighting”). | |||
# Preview the camera setup in [[Storyboard_Panels|Storyboards]] or [[Top_Down_View|Top-Down View]]. | |||
# Render through [[Google_Veo_3|Google Veo 3]], [[Runway|Runway Integration]], or [[Wan|WAN AI Integration]]. | |||
== | == Camera Types == | ||
* '''Fixed Camera:''' Stationary shot, no movement. | |||
* '''Dynamic Camera:''' Uses [[Camera_Movement|camera movement]] like pans, tilts, and dollies. | |||
* '''Virtual Drone:''' Overhead or aerial sweeping shots. | |||
* '''POV Camera:''' Mimics a character’s point of view. | |||
* '''Multi-Camera Setup:''' Use multiple virtual cameras to cover a scene from different angles. | |||
== Integration with Workflow == | == Integration with Workflow == | ||
* | * [[Script_Editor|Script Editor]] – Add camera notes into parentheticals. | ||
* | * [[Storyboard_Panels|Storyboards & Panels]] – Plan framing visually. | ||
* | * [[Top_Down_View|Top-Down View]] – Position and path cameras within a virtual set. | ||
* [[Timeline|Timeline]] – Control pacing of cuts and transitions between cameras. | |||
* [[Build_Video|Build Video]] – Assemble final camera perspectives into your rendered output. | |||
== Example Camera Prompts == | |||
* “Wide establishing shot, drone aerial view of a desert city.” | |||
* “Close-up of hero’s face, handheld shaky cam.” | |||
* “Over-the-shoulder POV as detective examines evidence, shallow focus.” | |||
* “Slow dolly in on villain, low angle, dramatic shadows.” | |||
== Best Practices == | |||
* Match camera type to narrative tone (e.g., handheld for chaos, Steadicam for smooth action). | |||
* Use [[Camera_Angles|angles]] + [[Camera_Movement|movement]] together for cinematic variety. | |||
* Keep camera prompts short and precise for better AI interpretation. | |||
* Plan camera paths in [[Top_Down_View|Top-Down View]] for complex blocking. | |||
== Troubleshooting | == Troubleshooting == | ||
* Use | * '''Unclear framing''' → Use precise film terms (e.g., “medium close-up” instead of “zoom on face”). | ||
* | * '''Ignored movement''' → Split complex instructions into multiple [[Shots|shots]]. | ||
* '''Jittery handheld look''' → Specify “light handheld” or switch to Steadicam. | |||
== See Also == | == See Also == | ||
* [[ | * [[Camera_Instructions|Camera Instructions]] | ||
* [[ | * [[Camera_Angles|Camera Angles]] | ||
* [[Storyboard_Panels| | * [[Camera_Movement|Camera Movement]] | ||
* [[ | * [[Shots]] · [[Scenes]] · [[Story_Beats|Story Beats]] | ||
* [[ | * [[Storyboard_Panels|Storyboards & Panels]] | ||
* [[Top_Down_View|Top-Down View]] | |||
* [[Google_Veo_3|Google Veo 3 Integration]] | |||
* [[Runway|Runway Integration]] | |||
* [[Wan|WAN AI Integration]] | |||
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | [https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | ||
Latest revision as of 16:33, 27 August 2025
Overview
In ACT 3 AI, Cameras define how scenes and shots are framed, captured, and rendered. By adjusting camera settings, you can control angles, movements, lenses, depth of field, and cinematic style — giving your project professional film language.
The camera system works in tandem with Camera Instructions, Camera Angles, and Camera Movement to provide full cinematography control.
Key Capabilities
- Angles: High angle, low angle, POV, over-the-shoulder, Dutch tilt, etc.
- Movements: Dolly, pan, tilt, tracking, handheld, crane, Steadicam, drone.
- Lens Settings: Wide-angle, telephoto, fisheye, aperture (f-stops).
- Focus: Shallow vs. deep focus, rack focus.
- Framing: Close-up, medium shot, wide shot, establishing shot.
- Style & Mood: Cinematic descriptors such as noir, documentary, handheld, or surreal.
How Cameras Work in ACT 3 AI
- Open your Editor workspace.
- Select a scene or shot.
- Add shot prompts that include camera details (e.g., “low-angle dolly shot, dramatic lighting”).
- Preview the camera setup in Storyboards or Top-Down View.
- Render through Google Veo 3, Runway Integration, or WAN AI Integration.
Camera Types
- Fixed Camera: Stationary shot, no movement.
- Dynamic Camera: Uses camera movement like pans, tilts, and dollies.
- Virtual Drone: Overhead or aerial sweeping shots.
- POV Camera: Mimics a character’s point of view.
- Multi-Camera Setup: Use multiple virtual cameras to cover a scene from different angles.
Integration with Workflow
- Script Editor – Add camera notes into parentheticals.
- Storyboards & Panels – Plan framing visually.
- Top-Down View – Position and path cameras within a virtual set.
- Timeline – Control pacing of cuts and transitions between cameras.
- Build Video – Assemble final camera perspectives into your rendered output.
Example Camera Prompts
- “Wide establishing shot, drone aerial view of a desert city.”
- “Close-up of hero’s face, handheld shaky cam.”
- “Over-the-shoulder POV as detective examines evidence, shallow focus.”
- “Slow dolly in on villain, low angle, dramatic shadows.”
Best Practices
- Match camera type to narrative tone (e.g., handheld for chaos, Steadicam for smooth action).
- Use angles + movement together for cinematic variety.
- Keep camera prompts short and precise for better AI interpretation.
- Plan camera paths in Top-Down View for complex blocking.
Troubleshooting
- Unclear framing → Use precise film terms (e.g., “medium close-up” instead of “zoom on face”).
- Ignored movement → Split complex instructions into multiple shots.
- Jittery handheld look → Specify “light handheld” or switch to Steadicam.
See Also
- Camera Instructions
- Camera Angles
- Camera Movement
- Shots · Scenes · Story Beats
- Storyboards & Panels
- Top-Down View
- Google Veo 3 Integration
- Runway Integration
- WAN AI Integration
Contact Us if you have any problems using our product, or if you have questions.