Cinematography: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
In [[ACT3AI|ACT 3 AI]], '''Cinematography''' refers to the creative and technical control over how your project is visually captured. | |||
From camera angles and movement to lighting, lenses, and framing, ACT 3 AI provides tools to help you achieve professional cinematic language directly within the [[Editor|Editor workspace]]. | |||
Cinematography works hand-in-hand with [[Script_Editor|scriptwriting]], [[Scenes|scenes]], [[Shots|shots]], and AI rendering engines such as [[Google_Veo_3|Google Veo 3]], [[Runway|Runway Integration]], and [[Wan|WAN AI Integration]]. | |||
== | == Key Capabilities == | ||
* ''' | * '''Camera Angles''' – high angle, low angle, over-the-shoulder, POV, Dutch tilt. | ||
* ''' | * '''Camera Movement''' – dolly, pan, tilt, tracking, crane, handheld, Steadicam, drone. | ||
* ''' | * '''Framing & Composition''' – close-ups, wides, rule of thirds, depth of field. | ||
* '''Lighting | * '''Lenses & Focus''' – wide-angle, telephoto, shallow focus, rack focus. | ||
* ''' | * '''Lighting & Mood''' – daylight, noir, dramatic shadows, LUTs, color grading presets. | ||
* '''Style Presets''' – cinematic, documentary, surreal, stylized animation. | |||
== | == How Cinematography Works in ACT 3 AI == | ||
# Select a [[Scenes|scene]] or [[Shots|shot]] in the [[Editor|Editor workspace]]. | |||
# Add [[Camera_Instructions|camera instructions]] as part of your [[Shot_Prompting|shot prompt]]. | |||
# Choose cinematic style or presets (lighting, LUTs, composition). | |||
# Preview movement and framing in [[Storyboard_Panels|Storyboards & Panels]] or [[Top_Down_View|Top-Down View]]. | |||
# Generate AI renders with your preferred engine ([[Google_Veo_3|Google Veo 3]], [[Runway|Runway]], [[Wan|WAN AI]]). | |||
== | == Example Cinematic Prompts == | ||
* “Slow dolly in on protagonist, low angle, noir lighting.” | |||
* “Wide establishing aerial shot of futuristic city, drone movement, golden hour.” | |||
* “Handheld close-up of astronaut breathing heavily inside helmet, shallow depth of field.” | |||
* “Tracking shot down a neon alley, Steadicam smoothness, cinematic LUT applied.” | |||
== | == Integration with Workflow == | ||
* [[AI_Wizard|AI Wizard]] – Generates initial story beats and camera suggestions. | |||
* [[Script_Editor|Script Editor]] – Add parenthetical camera notes for directors. | |||
* [[Storyboard_Panels|Storyboards & Panels]] – Visualize framing before render. | |||
* [[Top_Down_View|Top-Down View]] – Position cameras and define movement paths. | |||
* [[Build_Video|Build Video]] – Ensure cinematography choices carry through final rendering. | |||
| | |||
| | |||
|- | |||
| | |||
== | == Best Practices == | ||
* Use | * Use simple, industry-standard film terms for best AI interpretation. | ||
* Match | * Match camera choices to story tone (e.g., handheld for chaos, crane for epic reveals). | ||
* | * Break complex shots into multiple [[Shots|shots]] for clarity. | ||
* | * Preview at lower resolution first to conserve [[Credit_System|credits]]. | ||
== Troubleshooting == | == Troubleshooting == | ||
* ''' | * '''Camera moves ignored''' → Use precise terms (dolly, pan, tilt) instead of vague phrases. | ||
* '''Flat | * '''Flat lighting''' → Add mood descriptors or apply LUTs. | ||
* ''' | * '''Unnatural angles''' → Switch to standard angles (high/low/over-the-shoulder). | ||
== See Also == | == See Also == | ||
* [[ | * [[Cameras]] | ||
* [[Camera_Angles|Camera Angles]] | * [[Camera_Angles|Camera Angles]] | ||
* [[Storyboard_Panels| | * [[Camera_Movement|Camera Movement]] | ||
* [[ | * [[Camera_Instructions|Camera Instructions]] | ||
* [[ | * [[Shots]] · [[Scenes]] · [[Story_Beats|Story Beats]] | ||
* [[Storyboard_Panels|Storyboards & Panels]] | |||
* [[Top_Down_View|Top-Down View]] | |||
* [[Lighting|Lighting & Mood]] | |||
* [[Google_Veo_3|Google Veo 3 Integration]] | |||
* [[Runway|Runway Integration]] | |||
* [[Wan|WAN AI Integration]] | |||
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | [https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | ||
Latest revision as of 16:34, 27 August 2025
Overview
In ACT 3 AI, Cinematography refers to the creative and technical control over how your project is visually captured. From camera angles and movement to lighting, lenses, and framing, ACT 3 AI provides tools to help you achieve professional cinematic language directly within the Editor workspace.
Cinematography works hand-in-hand with scriptwriting, scenes, shots, and AI rendering engines such as Google Veo 3, Runway Integration, and WAN AI Integration.
Key Capabilities
- Camera Angles – high angle, low angle, over-the-shoulder, POV, Dutch tilt.
- Camera Movement – dolly, pan, tilt, tracking, crane, handheld, Steadicam, drone.
- Framing & Composition – close-ups, wides, rule of thirds, depth of field.
- Lenses & Focus – wide-angle, telephoto, shallow focus, rack focus.
- Lighting & Mood – daylight, noir, dramatic shadows, LUTs, color grading presets.
- Style Presets – cinematic, documentary, surreal, stylized animation.
How Cinematography Works in ACT 3 AI
- Select a scene or shot in the Editor workspace.
- Add camera instructions as part of your shot prompt.
- Choose cinematic style or presets (lighting, LUTs, composition).
- Preview movement and framing in Storyboards & Panels or Top-Down View.
- Generate AI renders with your preferred engine (Google Veo 3, Runway, WAN AI).
Example Cinematic Prompts
- “Slow dolly in on protagonist, low angle, noir lighting.”
- “Wide establishing aerial shot of futuristic city, drone movement, golden hour.”
- “Handheld close-up of astronaut breathing heavily inside helmet, shallow depth of field.”
- “Tracking shot down a neon alley, Steadicam smoothness, cinematic LUT applied.”
Integration with Workflow
- AI Wizard – Generates initial story beats and camera suggestions.
- Script Editor – Add parenthetical camera notes for directors.
- Storyboards & Panels – Visualize framing before render.
- Top-Down View – Position cameras and define movement paths.
- Build Video – Ensure cinematography choices carry through final rendering.
Best Practices
- Use simple, industry-standard film terms for best AI interpretation.
- Match camera choices to story tone (e.g., handheld for chaos, crane for epic reveals).
- Break complex shots into multiple shots for clarity.
- Preview at lower resolution first to conserve credits.
Troubleshooting
- Camera moves ignored → Use precise terms (dolly, pan, tilt) instead of vague phrases.
- Flat lighting → Add mood descriptors or apply LUTs.
- Unnatural angles → Switch to standard angles (high/low/over-the-shoulder).
See Also
- Cameras
- Camera Angles
- Camera Movement
- Camera Instructions
- Shots · Scenes · Story Beats
- Storyboards & Panels
- Top-Down View
- Lighting & Mood
- Google Veo 3 Integration
- Runway Integration
- WAN AI Integration
Contact Us if you have any problems using our product, or if you have questions.