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= Cameras =
== Overview ==
The '''Cameras''' feature in [[ACT3AI|ACT 3 AI]] provides creators with precise control over how each shot is visualized.   
In [[ACT3AI|ACT 3 AI]], '''Cameras''' define how scenes and shots are framed, captured, and rendered.   
By combining [[Shot_Prompting|shot prompting]], [[Timeline_View|timeline editing]], and visual layout tools, the camera system ensures creative teams can stage scenes exactly as they imagine.
By adjusting camera settings, you can control angles, movements, lenses, depth of field, and cinematic style — giving your project professional film language. 
 
The camera system works in tandem with [[Camera_Instructions|Camera Instructions]], [[Camera_Angles|Camera Angles]], and [[Camera_Movement|Camera Movement]] to provide full cinematography control.


== Key Capabilities ==
== Key Capabilities ==
* '''Multi-Angle Support:''' Add multiple cameras to capture different angles within the same scene.   
* '''Angles:''' High angle, low angle, POV, over-the-shoulder, Dutch tilt, etc.   
* '''Camera Paths:''' Define smooth pans, tilts, dollies, and tracking shots.   
* '''Movements:''' Dolly, pan, tilt, tracking, handheld, crane, Steadicam, drone.   
* '''Lens & Depth Settings:''' Adjust focal length, depth of field, and cinematic filters.   
* '''Lens Settings:''' Wide-angle, telephoto, fisheye, aperture (f-stops).   
* '''Preview in Editor:''' Instantly review how each camera angle will render.   
* '''Focus:''' Shallow vs. deep focus, rack focus. 
* '''[[Top_Down_View|Top Down View]]:''' Place and move cameras on a 2D map for spatial accuracy.
* '''Framing:''' Close-up, medium shot, wide shot, establishing shot.   
* '''Style & Mood:''' Cinematic descriptors such as noir, documentary, handheld, or surreal. 
 
== How Cameras Work in ACT 3 AI ==
# Open your [[Editor|Editor workspace]]. 
# Select a [[Scenes|scene]] or [[Shots|shot]]. 
# Add [[Shot_Prompting|shot prompts]] that include camera details (e.g., “low-angle dolly shot, dramatic lighting”). 
# Preview the camera setup in [[Storyboard_Panels|Storyboards]] or [[Top_Down_View|Top-Down View]]
# Render through [[Google_Veo_3|Google Veo 3]], [[Runway|Runway Integration]], or [[Wan|WAN AI Integration]].


== How to Use ==
== Camera Types ==
# Open your scene in the [[Editor]].   
* '''Fixed Camera:''' Stationary shot, no movement.   
# Switch to the '''[[Top_Down_View|Top Down View]]''' to position cameras relative to actors and props.   
* '''Dynamic Camera:''' Uses [[Camera_Movement|camera movement]] like pans, tilts, and dollies. 
# Select a camera and define movements using path-drawing tools.   
* '''Virtual Drone:''' Overhead or aerial sweeping shots.   
# Link the camera feed to your [[Timeline_View|timeline]] or [[Storyboard_Panels|storyboard panels]]. 
* '''POV Camera:''' Mimics a character’s point of view.   
# Render a [[Preview]] to confirm framing and motion.   
* '''Multi-Camera Setup:''' Use multiple virtual cameras to cover a scene from different angles.   


== Integration with Workflow ==
== Integration with Workflow ==
* Works alongside [[Digital_Actors|Digital Actors]] for character-centric framing.   
* [[Script_Editor|Script Editor]] – Add camera notes into parentheticals. 
* Camera setups can be exported/imported for re-use across [[Scenes|scenes]].   
* [[Storyboard_Panels|Storyboards & Panels]] – Plan framing visually.   
* Supports [[Build_Video|Build Video]] for final render pipelines.   
* [[Top_Down_View|Top-Down View]] – Position and path cameras within a virtual set. 
* [[Timeline|Timeline]] – Control pacing of cuts and transitions between cameras.   
* [[Build_Video|Build Video]] – Assemble final camera perspectives into your rendered output. 
 
== Example Camera Prompts ==
* “Wide establishing shot, drone aerial view of a desert city.” 
* “Close-up of hero’s face, handheld shaky cam.” 
* “Over-the-shoulder POV as detective examines evidence, shallow focus.” 
* “Slow dolly in on villain, low angle, dramatic shadows.” 
 
== Best Practices ==
* Match camera type to narrative tone (e.g., handheld for chaos, Steadicam for smooth action). 
* Use [[Camera_Angles|angles]] + [[Camera_Movement|movement]] together for cinematic variety. 
* Keep camera prompts short and precise for better AI interpretation. 
* Plan camera paths in [[Top_Down_View|Top-Down View]] for complex blocking.   


== Troubleshooting & Tips ==
== Troubleshooting ==
* Use multiple short camera paths rather than one long, complex path.   
* '''Unclear framing''' → Use precise film terms (e.g., “medium close-up” instead of “zoom on face”).   
* In '''[[Top_Down_View|Top Down View]]''', zoom in for precise alignment of cameras and actors.   
* '''Ignored movement''' → Split complex instructions into multiple [[Shots|shots]]
* Save frequently—camera settings are stored per scene.
* '''Jittery handheld look''' → Specify “light handheld” or switch to Steadicam.   


== See Also ==
== See Also ==
* [[Shot_Prompting|Shot Prompting]]   
* [[Camera_Instructions|Camera Instructions]]   
* [[Timeline_View|Timeline View]]   
* [[Camera_Angles|Camera Angles]] 
* [[Storyboard_Panels|Storyboard & Panels]]   
* [[Camera_Movement|Camera Movement]] 
* [[Preview]]   
* [[Shots]] · [[Scenes]] · [[Story_Beats|Story Beats]]   
* [[Build_Video|Build Video]]   
* [[Storyboard_Panels|Storyboards & Panels]]   
* [[Top_Down_View|Top-Down View]] 
* [[Google_Veo_3|Google Veo 3 Integration]] 
* [[Runway|Runway Integration]]   
* [[Wan|WAN AI Integration]]   


[[Category:ACT 3 AI Features]]


[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.

Latest revision as of 16:33, 27 August 2025

Overview

In ACT 3 AI, Cameras define how scenes and shots are framed, captured, and rendered. By adjusting camera settings, you can control angles, movements, lenses, depth of field, and cinematic style — giving your project professional film language.

The camera system works in tandem with Camera Instructions, Camera Angles, and Camera Movement to provide full cinematography control.

Key Capabilities

  • Angles: High angle, low angle, POV, over-the-shoulder, Dutch tilt, etc.
  • Movements: Dolly, pan, tilt, tracking, handheld, crane, Steadicam, drone.
  • Lens Settings: Wide-angle, telephoto, fisheye, aperture (f-stops).
  • Focus: Shallow vs. deep focus, rack focus.
  • Framing: Close-up, medium shot, wide shot, establishing shot.
  • Style & Mood: Cinematic descriptors such as noir, documentary, handheld, or surreal.

How Cameras Work in ACT 3 AI

  1. Open your Editor workspace.
  2. Select a scene or shot.
  3. Add shot prompts that include camera details (e.g., “low-angle dolly shot, dramatic lighting”).
  4. Preview the camera setup in Storyboards or Top-Down View.
  5. Render through Google Veo 3, Runway Integration, or WAN AI Integration.

Camera Types

  • Fixed Camera: Stationary shot, no movement.
  • Dynamic Camera: Uses camera movement like pans, tilts, and dollies.
  • Virtual Drone: Overhead or aerial sweeping shots.
  • POV Camera: Mimics a character’s point of view.
  • Multi-Camera Setup: Use multiple virtual cameras to cover a scene from different angles.

Integration with Workflow

Example Camera Prompts

  • “Wide establishing shot, drone aerial view of a desert city.”
  • “Close-up of hero’s face, handheld shaky cam.”
  • “Over-the-shoulder POV as detective examines evidence, shallow focus.”
  • “Slow dolly in on villain, low angle, dramatic shadows.”

Best Practices

  • Match camera type to narrative tone (e.g., handheld for chaos, Steadicam for smooth action).
  • Use angles + movement together for cinematic variety.
  • Keep camera prompts short and precise for better AI interpretation.
  • Plan camera paths in Top-Down View for complex blocking.

Troubleshooting

  • Unclear framing → Use precise film terms (e.g., “medium close-up” instead of “zoom on face”).
  • Ignored movement → Split complex instructions into multiple shots.
  • Jittery handheld look → Specify “light handheld” or switch to Steadicam.

See Also


Contact Us if you have any problems using our product, or if you have questions.