Sets: Difference between revisions

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(Created page with "= Sets = == Overview == In ACT 3 AI, **Sets** refer to the virtual environments where your scenes take place. These sets can be AI-generated, custom-designed in 3D software, or imported from external sources like Blender or VFX asset libraries. They form the visual backbone of your story by establishing the setting, mood, and style for each scene. == Key Benefits == 1. Create unlimited virtual locations without physical construction costs or location permits. 2. Cu...")
 
 
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= Sets =
== Overview ==
== Overview ==
In ACT 3 AI, **Sets** refer to the virtual environments where your scenes take place.   
In [[ACT3AI|ACT 3 AI]], a '''Set''' is the environment or location where your [[Scenes|scenes]] and [[Shots|shots]] take place.   
These sets can be AI-generated, custom-designed in 3D software, or imported from external sources like Blender or VFX asset libraries.   
Sets can be AI-generated, imported from 3D design tools, or customized in the [[Editor|Editor workspace]] using the [[Set_Design|Set Design]] system.   
They form the visual backbone of your story by establishing the setting, mood, and style for each scene.
They provide the backdrop for [[Digital_Actors|Digital Actors]], props, and action, ensuring continuity across your project.


== Key Benefits ==
== Types of Sets ==
1. Create unlimited virtual locations without physical construction costs or location permits.
* '''AI-Generated Sets:''' Create immersive environments using text prompts (e.g., “Ancient temple at sunset”).
2. Customize every detail — architecture, props, colors, and textures — to match your story.
* '''Template Sets:''' Pre-built environments such as office, street, forest, sci-fi lab.
3. Iterate quickly with AI-assisted design, saving time compared to traditional set building.
* '''Imported Sets:''' Import USD, FBX, or Blender assets for advanced worldbuilding. 
4. Integrate seamlessly with AI-generated cinematography, lighting, and camera movement.
* '''Custom Sets:''' Build from scratch using [[Top_Down_View|Top-Down View]] and props.
5. Import or export sets for use in Blender, Unreal Engine, or other industry-standard tools.


== Workflow for Creating Sets ==
== How Sets Fit Into Workflow ==
1. **Access the Sets Tool**   
* [[AI_Wizard|AI Wizard]] → Suggests set types based on story beats.
  Open the [[Sets|Sets]] tab within the [[Editor|Editor]] to manage scene environments.
* [[Script_Editor|Script Editor]] → Associates sets with scene descriptions. 
* [[Set_Design|Set Design]] → Allows detailed customization. 
* [[Top_Down_View|Top-Down View]] → Place cameras, props, and actors.  
* [[Storyboard_Panels|Storyboards & Panels]] → Visualize how sets appear in shots. 
* [[Rendering_System|Rendering System]] → Generates the final set visuals for previews and renders.


2. **Choose a Set Creation Method**   
== Working with Sets ==
  * AI-generated set from text prompt (e.g., “futuristic city at sunset”).   
# From the [[Editor|Editor workspace]], go to **Set Management**.  
  * Import a custom 3D model from Blender or FBX/GLB format.   
# Create or load a set.
  * Use a pre-built set from the ACT 3 AI library.
# Add props, furniture, and background details.   
# Place [[Digital_Actors|actors]], [[Lighting|lighting]], and [[Cameras|cameras]].   
# Save the set to the [[Asset_library|Asset Library]] for reuse across projects.


3. **Customize the Environment**  
== Example Use Cases ==
  Adjust parameters such as:
* A consistent office environment across multiple corporate [[Marketing_Videos|marketing videos]].   
  * Layout and architecture.
* Fantasy landscapes for a film or animation project.
  * Prop placement.
* Reusable streets, parks, or interiors for episodic series.
  * Color palette and texture styles.
* Minimalist studio sets for product explainers.


4. **Configure Cinematography Settings**  
== Best Practices ==
  Pair your set with camera positions, dolly/crane shots, and lens choices for desired framing.
* Use consistent sets across related scenes for continuity.   
 
* Save sets to the [[Asset_Library|Asset Library]] for quick reuse.   
5. **Apply Lighting Design**  
* Test camera paths in [[Top_Down_View|Top-Down View]] before final renders.  
  Add or adjust lights, time-of-day settings, and environmental effects like fog or reflections.
* Apply [[Lighting|lighting presets]] to unify tone across different sets.
 
6. **Preview in Pre-Visualization**  
  Render a low-res preview to verify set design works with your scene’s blocking and actor placement.


7. **Save & Reuse**  
== Troubleshooting ==
  Store the set in your personal or organizational library for use in future projects.
* '''Set not loading''' → Recheck asset compatibility or clear cache.
* '''Actors not visible in set''' → Verify placement in [[Top_Down_View|Top-Down View]].  
* '''Render too complex''' → Simplify set elements or reduce resolution in [[Render_Queue|Render Queue]]. 
* '''Inconsistent visuals''' → Apply a global [[Color_Grading|LUT or color grading]] profile.


== Integration with AI Workflow ==
== See Also ==
1. **Scene-Graph Continuity** – Keep props, wardrobe, and color schemes consistent across multiple scenes.
* [[Set_Design|Set Design]] 
2. **MoCap Compatibility** – Align virtual set space with motion capture performance for accurate scale and positioning.
* [[Editor|Editor Workspace]] 
3. **Style Variations** – Quickly switch between visual themes (e.g., cyberpunk, noir, anime) using style sliders.
* [[Top_Down_View|Top-Down View]] 
* [[Storyboard_Panels|Storyboards & Panels]] 
* [[Digital_Actors|Digital Actors]] 
* [[Rendering_System|Rendering System]] 
* [[Scenes]] · [[Shots]] 


== Export & Import Options ==
1. **Export Formats:** FBX, GLB, USD for use in external 3D tools.
2. **Import Formats:** FBX, GLB, Blender project files, and ACT 3 AI preset formats.
3. **Marketplace Access:** Buy or sell sets via the ACT 3 AI asset marketplace (future feature).
== Best Practices ==
1. Start with a base template from the library and customize instead of building from scratch for faster results.
2. Keep asset complexity balanced to optimize render times.
3. Use consistent lighting across related scenes to maintain visual continuity.
4. Organize sets by project and scene for easy retrieval.


== Related Pages ==
[https://act3ai.com/contact Contact Us] if you have questions about creating or managing sets.
* [[Editor|Editor]]
* [[AI_Wizard|AI Wizard]]
* [[Cast|Casting Digital Actors]]
* [[Build_Video|Rendering & Exporting Videos]]
* [[Import_BRoll|Importing B-Roll]]

Latest revision as of 16:32, 27 August 2025

Overview

In ACT 3 AI, a Set is the environment or location where your scenes and shots take place. Sets can be AI-generated, imported from 3D design tools, or customized in the Editor workspace using the Set Design system. They provide the backdrop for Digital Actors, props, and action, ensuring continuity across your project.

Types of Sets

  • AI-Generated Sets: Create immersive environments using text prompts (e.g., “Ancient temple at sunset”).
  • Template Sets: Pre-built environments such as office, street, forest, sci-fi lab.
  • Imported Sets: Import USD, FBX, or Blender assets for advanced worldbuilding.
  • Custom Sets: Build from scratch using Top-Down View and props.

How Sets Fit Into Workflow

Working with Sets

  1. From the Editor workspace, go to **Set Management**.
  2. Create or load a set.
  3. Add props, furniture, and background details.
  4. Place actors, lighting, and cameras.
  5. Save the set to the Asset Library for reuse across projects.

Example Use Cases

  • A consistent office environment across multiple corporate marketing videos.
  • Fantasy landscapes for a film or animation project.
  • Reusable streets, parks, or interiors for episodic series.
  • Minimalist studio sets for product explainers.

Best Practices

  • Use consistent sets across related scenes for continuity.
  • Save sets to the Asset Library for quick reuse.
  • Test camera paths in Top-Down View before final renders.
  • Apply lighting presets to unify tone across different sets.

Troubleshooting

  • Set not loading → Recheck asset compatibility or clear cache.
  • Actors not visible in set → Verify placement in Top-Down View.
  • Render too complex → Simplify set elements or reduce resolution in Render Queue.
  • Inconsistent visuals → Apply a global LUT or color grading profile.

See Also


Contact Us if you have questions about creating or managing sets.