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= Camera Instructions =
== Overview ==
'''Camera Instructions''' in [[ACT3AI|ACT 3 AI]] allow you to define how a scene or shot should be captured visually. 
They are written as part of your [[Shot_Prompting|shot prompts]] or entered directly in the [[Editor|Editor workspace]] to give the AI rendering engines detailed cinematic direction. 


== Overview ==
These instructions mimic real-world cinematography, covering framing, movement, lensing, and perspective.
The '''Camera Instructions''' feature in [[ACT3AI|ACT 3 AI]] allows creators to direct the visual storytelling of their [[Scenes]] and [[Shots]] using natural text prompts. 
By specifying shot type, angle, movement, and cinematic style, you can guide the AI to render visuals closer to a director’s vision. 
Camera instructions integrate with the [[Editor]], [[Timeline]], and [[Top_Down_View|Top Down View]] to help you preview and refine your cinematography.


== Key Features ==
== Key Capabilities ==
* '''Shot Types:''' Define close-ups, wide shots, over-the-shoulder, aerials, etc.   
* '''Framing:''' Define wide shots, close-ups, over-the-shoulder views, or extreme close-ups.   
* '''Camera Angles:''' Specify low angle, high angle, eye-level, or dynamic perspectives.   
* '''Camera Movement:''' Add pans, tilts, dollies, cranes, or handheld effects.   
* '''Movements:''' Add pans, tilts, dolly shots, zooms, and tracking moves.   
* '''Lenses & Angles:''' Simulate wide-angle, telephoto, fisheye, POV, or Dutch tilt shots.   
* '''Cinematic Styles:''' Reference genres, aesthetics, or moods (e.g., noir lighting, handheld realism).   
* '''Focus & Depth of Field:''' Control aperture (f-stops), shallow vs. deep focus, rack focus transitions.   
* '''AI Translation:''' Natural text instructions are converted into technical camera setups in the [[Editor]].   
* '''Composition:''' Rule of thirds, leading lines, character placement, and horizon level.   
* '''Preview Integration:''' See the effect in real time through [[Preview]] or [[Render_Queue|Render Queue]].   
* '''Cinematic Styles:''' Apply descriptors like “cinematic,” “documentary-style,” “surreal,” or “noir lighting.  


== How to Use ==
== How to Use ==
# In the [[Editor]], select a [[Shot_Prompting|Shot Prompt]] or storyboard panel.   
# Open a [[Scenes|scene]] or [[Shots|shot]] in the [[Editor|Editor workspace]].   
# Enter descriptive text (e.g., “Slow dolly-in on the astronaut as the alien planet horizon expands”).   
# In the prompt field, add descriptive camera instructions (e.g., “wide establishing shot of a futuristic city, slow dolly in”).   
# Adjust technical parameters in the '''Camera Panel''' (focal length, depth of field, etc.).   
# Select rendering engine (e.g., [[Google_Veo_3|Google Veo 3]], [[Runway|Runway Integration]], [[Wan|WAN AI Integration]]).   
# View the setup in the [[Top_Down_View|Top Down View]] or storyboard visualization. 
# Preview in [[Timeline|Timeline]] or [[Preview|Preview Pane]].   
# Render a [[Preview]] clip to confirm the result.   
# Refine by editing shot prompts or re-rendering.
# Apply instructions across multiple shots in the [[Timeline]] for consistent cinematography.  
 
== Example Instructions ==
* “Close-up of the hero’s face, handheld shaky camera, low lighting” 
* “Wide establishing shot of desert, drone aerial view, sweeping pan left to right” 
* “Over-the-shoulder shot of the detective looking at evidence, shallow depth of field, background blurred” 
* “Tracking shot through a neon city street, low angle, Steadicam smoothness”  


== Example Camera Prompts ==
== Integration with Workflow ==
* “Extreme close-up on eyes with dramatic lighting.  
* [[Script_Editor|Script Editor]] → Add camera notes in script margin.   
* “Tracking shot following two characters walking through a neon city.  
* [[Storyboard_Panels|Storyboards & Panels]] → Align drawn storyboards with camera prompts.   
* “Overhead bird’s-eye view of a medieval battlefield.  
* [[Top_Down_View|Top-Down View]] → Place cameras and paths on a virtual map.   
* “Handheld shaky cam during chase sequence.  
* [[Build_Video|Build Video]] → Ensure final rendered video follows intended framing.   


== Tips ==
== Best Practices ==
* Keep instructions concise but specific.   
* Be concise but specific (10–20 words works best).   
* Use industry-standard terms (close-up, pan, dolly) for better results.   
* Combine cinematic terms with visual descriptions for stronger results.   
* Combine with [[Storyboard Panels||Storyboards]] to align camera work with visual planning.   
* Break complex camera moves into multiple shots instead of one long prompt.   
* Preview multiple variations before finalizing expensive renders.
* Match camera style to genre (e.g., handheld for horror, Steadicam for action, static shots for drama).


== Applications ==
== Troubleshooting ==
* Directing cinematic scenes with precision.   
* '''AI ignores instructions''' → Simplify or split into smaller prompts.   
* Experimenting with different visual styles.
* '''Unnatural angles''' → Use real cinematography terms (e.g., “low angle,” “crane shot”) instead of vague phrases.   
* Achieving continuity across shots and scenes.   
* '''Blurry results''' → Adjust resolution settings in the render engine or use draft previews for testing.
* Prototyping complex shots quickly before production.


== See Also ==
== See Also ==
* [[Editor]] 
* [[Timeline]] 
* [[Preview]] 
* [[Top_Down_View|Top Down View]] 
* [[Shot_Prompting|Shot Prompting]]   
* [[Shot_Prompting|Shot Prompting]]   
* [[Build_Video|Build Video]]   
* [[Scenes]] · [[Shots]] · [[Story_Beats|Story Beats]] 
* [[Storyboard_Panels|Storyboard & Panels]] 
* [[Top_Down_View|Top-Down View]] 
* [[Google_Veo_3|Google Veo 3 Integration]] 
* [[Runway|Runway Integration]] 
* [[Wan|WAN AI Integration]]   


[[Category:ACT 3 AI Features]]


[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.

Latest revision as of 16:34, 27 August 2025

Overview

Camera Instructions in ACT 3 AI allow you to define how a scene or shot should be captured visually. They are written as part of your shot prompts or entered directly in the Editor workspace to give the AI rendering engines detailed cinematic direction.

These instructions mimic real-world cinematography, covering framing, movement, lensing, and perspective.

Key Capabilities

  • Framing: Define wide shots, close-ups, over-the-shoulder views, or extreme close-ups.
  • Camera Movement: Add pans, tilts, dollies, cranes, or handheld effects.
  • Lenses & Angles: Simulate wide-angle, telephoto, fisheye, POV, or Dutch tilt shots.
  • Focus & Depth of Field: Control aperture (f-stops), shallow vs. deep focus, rack focus transitions.
  • Composition: Rule of thirds, leading lines, character placement, and horizon level.
  • Cinematic Styles: Apply descriptors like “cinematic,” “documentary-style,” “surreal,” or “noir lighting.”

How to Use

  1. Open a scene or shot in the Editor workspace.
  2. In the prompt field, add descriptive camera instructions (e.g., “wide establishing shot of a futuristic city, slow dolly in”).
  3. Select rendering engine (e.g., Google Veo 3, Runway Integration, WAN AI Integration).
  4. Preview in Timeline or Preview Pane.
  5. Refine by editing shot prompts or re-rendering.

Example Instructions

  • “Close-up of the hero’s face, handheld shaky camera, low lighting”
  • “Wide establishing shot of desert, drone aerial view, sweeping pan left to right”
  • “Over-the-shoulder shot of the detective looking at evidence, shallow depth of field, background blurred”
  • “Tracking shot through a neon city street, low angle, Steadicam smoothness”

Integration with Workflow

Best Practices

  • Be concise but specific (10–20 words works best).
  • Combine cinematic terms with visual descriptions for stronger results.
  • Break complex camera moves into multiple shots instead of one long prompt.
  • Match camera style to genre (e.g., handheld for horror, Steadicam for action, static shots for drama).

Troubleshooting

  • AI ignores instructions → Simplify or split into smaller prompts.
  • Unnatural angles → Use real cinematography terms (e.g., “low angle,” “crane shot”) instead of vague phrases.
  • Blurry results → Adjust resolution settings in the render engine or use draft previews for testing.

See Also


Contact Us if you have any problems using our product, or if you have questions.