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(Created page with "= Animation Studios = == Overview == **Animation Studios** can leverage ACT 3 AI to accelerate pre-production, concept development, and asset generation while maintaining full creative control. The platform’s **AI-powered set design, character creation, and cinematography tools** allow studios to produce high-quality animations, pre-viz sequences, and marketing materials in a fraction of the usual time. By blending automated generation with human-driven...") |
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== Overview == | == Overview == | ||
The '''Animation Studios Integration''' in [[ACT3AI|ACT 3 AI]] connects your creative workflow with third-party 2D and 3D animation platforms. | |||
It allows studios, freelancers, and production teams to import, manage, and render animated assets directly in the ACT 3 pipeline, reducing manual hand-offs and making the pre-production to final export process seamless. | |||
== Key Capabilities == | |||
* '''Direct Import:''' Bring in animated assets from leading tools like Blender, Maya, Unreal Engine, or Toon Boom. | |||
* '''Format Compatibility:''' Supports FBX, OBJ, GLTF, Alembic, MP4, and ProRes pipelines. | |||
* '''2D & 3D Integration:''' Combine hand-drawn animation, digital rigs, and photorealistic 3D environments with ACT 3 generated elements. | |||
* '''Collaborative Editing:''' Use [[Timeline_&_Storyboard|Timeline & Storyboard]] to align animation sequences with AI-generated or live-action shots. | |||
* '''Cloud Rendering:''' Offload heavy rendering tasks to ACT 3’s cloud service or export back to your studio’s render farm. | |||
== | == How to Use == | ||
* ** | # Go to the [[Media_Library|Media Library]] and click **Import → Animation Asset**. | ||
# Select from supported formats or connect a partner studio pipeline. | |||
# Place imported animation in your [[Editor|Editor workspace]]. | |||
# Sync with [[Digital_Actors|Digital Actors]] or [[2D_&_3D_Sets|2D & 3D Sets]] for seamless compositing. | |||
# Render previews in [[Render_Queue|Render Queue]] or export final assemblies via [[Build_Video|Build Video]]. | |||
== | == Example Workflow == | ||
{| class="wikitable" | |||
! Input | |||
! Animation Studio Contribution | |||
! Next Step | |||
|- | |||
| Storyboard panel with action cue | |||
| 3D rig imported from Maya | |||
| Align in [[Timeline_&_Storyboard|Timeline & Storyboard]] | |||
|- | |||
| Scene with [[Digital_Actors|Digital Actor]] dialogue | |||
| Lip-synced 2D character from Toon Boom | |||
| Merge with AI-generated B-Roll | |||
|- | |||
| Complex environment | |||
| Unreal Engine scene imported as [[2D_&_3D_Sets|3D Set]] | |||
| Apply lighting & camera moves | |||
|- | |||
| Final cut | |||
| Batch rendering with animation + AI assets | |||
| Export with [[Build_Video|Build Video]] | |||
|} | |||
== | == Pricing & Credits == | ||
* * | * Animation imports do not consume credits. | ||
* | * Cloud rendering of animation sequences consumes [[Credit_System|credits]] based on resolution and duration. | ||
* Partner integrations (e.g., Unreal, Blender plugins) may require external licensing. | |||
== | == Troubleshooting & Tips == | ||
* Ensure your source animation uses supported frame rates (24, 30, 60 fps). | |||
* For heavy 3D environments, use [[Wan|WAN AI previews]] before final rendering. | |||
* Always keep naming conventions consistent to avoid broken links in [[Media_Library|Media Library]]. | |||
== See Also == | == See Also == | ||
* [[ | * [[Digital_Actors|Digital Actors]] | ||
* [[ | * [[2D_&_3D_Sets|2D & 3D Sets]] | ||
* [[ | * [[Media_Library|Media Library]] | ||
* [[ | * [[Build_Video|Build Video]] | ||
* [[Credit_System|Credit System]] | |||
* [[ | |||
[ | [https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | ||
Latest revision as of 06:12, 27 August 2025
Overview
The Animation Studios Integration in ACT 3 AI connects your creative workflow with third-party 2D and 3D animation platforms. It allows studios, freelancers, and production teams to import, manage, and render animated assets directly in the ACT 3 pipeline, reducing manual hand-offs and making the pre-production to final export process seamless.
Key Capabilities
- Direct Import: Bring in animated assets from leading tools like Blender, Maya, Unreal Engine, or Toon Boom.
- Format Compatibility: Supports FBX, OBJ, GLTF, Alembic, MP4, and ProRes pipelines.
- 2D & 3D Integration: Combine hand-drawn animation, digital rigs, and photorealistic 3D environments with ACT 3 generated elements.
- Collaborative Editing: Use Timeline & Storyboard to align animation sequences with AI-generated or live-action shots.
- Cloud Rendering: Offload heavy rendering tasks to ACT 3’s cloud service or export back to your studio’s render farm.
How to Use
- Go to the Media Library and click **Import → Animation Asset**.
- Select from supported formats or connect a partner studio pipeline.
- Place imported animation in your Editor workspace.
- Sync with Digital Actors or 2D & 3D Sets for seamless compositing.
- Render previews in Render Queue or export final assemblies via Build Video.
Example Workflow
| Input | Animation Studio Contribution | Next Step |
|---|---|---|
| Storyboard panel with action cue | 3D rig imported from Maya | Align in Timeline & Storyboard |
| Scene with Digital Actor dialogue | Lip-synced 2D character from Toon Boom | Merge with AI-generated B-Roll |
| Complex environment | Unreal Engine scene imported as 3D Set | Apply lighting & camera moves |
| Final cut | Batch rendering with animation + AI assets | Export with Build Video |
Pricing & Credits
- Animation imports do not consume credits.
- Cloud rendering of animation sequences consumes credits based on resolution and duration.
- Partner integrations (e.g., Unreal, Blender plugins) may require external licensing.
Troubleshooting & Tips
- Ensure your source animation uses supported frame rates (24, 30, 60 fps).
- For heavy 3D environments, use WAN AI previews before final rendering.
- Always keep naming conventions consistent to avoid broken links in Media Library.
See Also
Contact Us if you have any problems using our product, or if you have questions.