Blender Integration
Blender Integration
The Blender Integration in ACT 3 AI connects the platform with the open-source 3D creation suite Blender. This allows creators to import, customize, and render complex 3D assets, environments, and animations while keeping them synchronized with ACT 3’s Timeline & Storyboard and AI-driven workflows.
Key Capabilities
- 3D Asset Import: Bring in characters, props, and sets created in Blender directly into the Media Library.
- Scene Linking: Maintain references between ACT 3 scenes and Blender projects for round-trip editing.
- Camera & Lighting Sync: Export camera movements and lighting setups from ACT 3 into Blender for realistic previews or final renders.
- Material & Shader Support: Preserve Blender’s procedural textures, PBR materials, and shading nodes when importing.
- Animation Data Exchange: Transfer keyframes, rigs, and Digital Actor performances between ACT 3 and Blender.
- Batch Rendering: Queue Blender renders directly through ACT 3’s Render Queue for high-quality output.
How to Use
- In the Editor workspace, select a scene or shot and choose **Export → Blender Project**.
- Open the generated ``.blend`` file in Blender to refine models, lighting, or animation.
- Re-import modified scenes into ACT 3 via **Import → Blender Scene**.
- Sync assets and animation with Timeline & Storyboard.
- Send finalized scenes to the Render Queue or Build Video pipeline.
Example Workflow
Step | Tool | Action | Result |
---|---|---|---|
Pre-Visualization | ACT 3 | Create storyboard with AI Wizard | Draft camera and scene layout |
Asset Creation | Blender | Model environment & props | Export to ACT 3 |
Animation | ACT 3 + Blender | Animate Digital Actors + add Blender keyframes | Synced motion in both tools |
Final Render | Blender via Render Queue | High-fidelity lighting & textures | Exported video clip |
Supported Formats
- Import: ``.blend``, FBX, OBJ, GLTF
- Export: Blender project files linked with ACT 3 YAML metadata
Pricing & Credits
- Import/export between ACT 3 and Blender is free.
- Blender renders consume credits based on frame length and resolution.
Troubleshooting & Tips
- Always save Blender projects with linked textures for correct import.
- Use GLTF for lightweight scene exchanges.
- Heavy simulations (smoke, physics, particles) may require full Blender renders rather than AI previews.
- Keep naming conventions consistent between ACT 3 and Blender assets for smooth round-trips.
See Also
Contact Us if you have any problems using our product, or if you have questions.