Rendering System

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Revision as of 12:15, 30 July 2025 by Rafin (talk | contribs) (Created page with "= Rendering System = '''Topic:''' Rendering_System '''Title:''' Rendering System == 1. Overview == The '''Rendering System''' in ACT 3 is responsible for turning creative assets — scripts, shot definitions, set configurations, and character cues — into fully realized visual outputs. This system supports automated, high-quality video rendering using cloud-based infrastructure and AI-assisted processes. == 2. Key Components == === 2.1 Scene Compilation === * '''F...")
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Rendering System

Topic: Rendering_System Title: Rendering System

1. Overview

The Rendering System in ACT 3 is responsible for turning creative assets — scripts, shot definitions, set configurations, and character cues — into fully realized visual outputs. This system supports automated, high-quality video rendering using cloud-based infrastructure and AI-assisted processes.

2. Key Components

2.1 Scene Compilation

  • Function: Aggregates all data from the Set, Camera, Characters, Lighting, and VFX sections of the Shot YAML.
  • Purpose: Ensures all inputs are validated and complete before rendering.

2.2 Frame Rendering Engine

  • Function: Converts compiled scenes into image frames.
  • Technology: Utilizes cloud GPU services and AI video models (like Veo 3) for photorealistic generation.
  • Output: Raw frames in .png or .jpg format.

2.3 Video Stitcher

  • Function: Combines rendered frames into a seamless video sequence.
  • Features: Frame transition smoothing, background audio sync, title and credits overlays.

2.4 Post-Processing Module

  • Function: Enhances visual output through filters, grading, and corrections.
  • Customizations: LUTs, color grading profiles, camera shake simulation, focus/blur depth adjustments.

3. Workflow

  1. User defines a project and configures shots using the ACT 3 interface.
  2. System compiles all assets into a rendering-ready format.
  3. Rendering engine executes shot-by-shot frame generation.
  4. Frames are stitched and processed into final video.
  5. Output is stored in user-accessible media library or cloud bucket.

4. Features

  • Automated Frame Rendering based on AI-driven interpretation of YAML prompt structure
  • Cloud-Based Infrastructure for scalable processing
  • Multi-shot Support with transition and timing control
  • Custom Post-FX including mood filters, VFX overlays, and lens effects
  • Model Integration: Supports tools like Google Veo 3 or Runway ML

5. Performance Considerations

Aspect Strategy
GPU Optimization Uses parallel GPU pipelines for multi-shot tasks
Render Failures Includes intelligent retry and fallback mechanisms
Output Resolution Renders up to 4K with optional aspect ratio control
Credit Cost Billed per frame or per second of video output

6. API Integration

  • POST /render/start — Starts rendering job
  • GET /render/status/:id — Returns status of a render job
  • GET /render/download/:id — Provides video download URL
  • POST /render/cancel/:id — Cancels an in-progress job