Credit System

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Credit System

The ACT 3 Credit System lets every Template:ACT3 customer predict costs precisely and scale usage from a single test scene to a full-length series. Credits work like an in-app currency: each time you ask the platform to do heavy lifting—AI script generation, text-to-video rendering, 3-D set creation, text-to-speech, or up-scaling—the required number of Credits is debited from your organisation’s pooled balance.

Why Credits?

Transparent value – the exact Credit cost of an action is displayed on the button before you click Generate [40 Credits], so there are no billing surprises.

Granular control – teams can budget by task (e.g., draft-quality animatic vs. 4 K final render) instead of buying open-ended “minutes” or “tokens.”

Metered fairness – higher workloads simply consume more Credits; light users stay on lower plans without penalty.

Monthly Credit Allocation

Your active Subscription Plan loads a fresh bucket of Credits into the organisation on the renewal date:

Plan !,! Monthly Credits !,! Rollover Bank Cap!

Free - Community - Standard - Business - Enterprise & above } † Enterprise-grade plans provide custom Credit ceilings negotiated with sales.

Rollover & Bank Rules

Auto-save: Unused Credits at month-end move into your Rollover Bank.

Caps: Each plan’s bank holds up to its cap; excess Credits beyond that threshold expire.

Spending order: Current-month Credits are consumed first; rollover Credits are tapped only when the fresh bucket hits zero.

Consuming Credits

Action Typical Range

AI Script / Story Generation - Generative Video Clip (draft Q=1, 720 p) - Generative Video Clip (final Q=3, 4 K) - 3-D Set or Prop Generation - Text-to-Speech Dialogue } Costs are previewed on the Generate dialogue; choose a lower quality level, shorter duration, or smaller resolution to spend less.

Viewing & Managing Balances

Dashboard widgets show Current Credits, Rollover Bank, and forecasted burn for queued renders in real-time.

Owners and users with the Use Credits permission can start Credit-consuming jobs; others can still edit scripts or leave feedback for free.

If a task would overdraw the balance, ACT 3 offers quick links to Upgrade Plan or top-up via one-off Credit packs (Business tier and above).

Best Practices

Draft fast, finish slow: run cheap Q = 1 animatics first, then regenerate only keeper shots at Q = 3. Bank buffer for deadlines: maintain at least 10 % of monthly Credits in rollover to cover last-minute changes. Tag expensive shots: the Render Profiles panel flags high-Credit jobs so producers can approve or postpone.

See Also

Billing Model – architecture of subscriptions, payments, and invoices

Subscription Plans – price tiers, seat limits, and storage quotas

Roles & Permissions – who can “Use Credits” vs. “Run AI”

Rendering System – how quality levels map to GPU minutes and Credit costs