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= Blender Integration = | = Blender Integration = | ||
The '''Blender Integration''' in [[ACT3AI|ACT 3 AI]] connects the platform with the open-source 3D creation suite [[Blender]]. | |||
This allows creators to import, customize, and render complex 3D assets, environments, and animations while keeping them synchronized with ACT 3’s [[Timeline_&_Storyboard|Timeline & Storyboard]] and AI-driven workflows. | |||
== | == Key Capabilities == | ||
* '''3D Asset Import:''' Bring in characters, props, and sets created in Blender directly into the [[Media_Library|Media Library]]. | |||
* '''Scene Linking:''' Maintain references between ACT 3 scenes and Blender projects for round-trip editing. | |||
* '''Camera & Lighting Sync:''' Export [[Camera_Movement|camera movements]] and lighting setups from ACT 3 into Blender for realistic previews or final renders. | |||
* '''Material & Shader Support:''' Preserve Blender’s procedural textures, PBR materials, and shading nodes when importing. | |||
* '''Animation Data Exchange:''' Transfer keyframes, rigs, and [[Digital_Actors|Digital Actor]] performances between ACT 3 and Blender. | |||
* '''Batch Rendering:''' Queue Blender renders directly through ACT 3’s [[Render_Queue|Render Queue]] for high-quality output. | |||
== | == How to Use == | ||
# In the [[Editor|Editor workspace]], select a scene or shot and choose **Export → Blender Project**. | |||
# Open the generated ``.blend`` file in Blender to refine models, lighting, or animation. | |||
# Re-import modified scenes into ACT 3 via **Import → Blender Scene**. | |||
# Sync assets and animation with [[Timeline_&_Storyboard|Timeline & Storyboard]]. | |||
# Send finalized scenes to the [[Render_Queue|Render Queue]] or [[Build_Video|Build Video]] pipeline. | |||
== | == Example Workflow == | ||
{| class="wikitable" | |||
! Step | |||
! Tool | |||
! Action | |||
! Result | |||
|- | |||
| Pre-Visualization | |||
| ACT 3 | |||
| Create storyboard with [[AI_Wizard|AI Wizard]] | |||
| Draft camera and scene layout | |||
|- | |||
| Asset Creation | |||
| Blender | |||
| Model environment & props | |||
| Export to ACT 3 | |||
|- | |||
| Animation | |||
| ACT 3 + Blender | |||
| Animate [[Digital_Actors|Digital Actors]] + add Blender keyframes | |||
| Synced motion in both tools | |||
|- | |||
| Final Render | |||
| Blender via [[Render_Queue|Render Queue]] | |||
| High-fidelity lighting & textures | |||
| Exported video clip | |||
|} | |||
== | == Supported Formats == | ||
* Import: ``.blend``, FBX, OBJ, GLTF | |||
* Export: Blender project files linked with ACT 3 YAML metadata | |||
== | == Pricing & Credits == | ||
* | * Import/export between ACT 3 and Blender is free. | ||
* | * Blender renders consume [[Credit_System|credits]] based on frame length and resolution. | ||
== Tips | == Troubleshooting & Tips == | ||
* | * Always save Blender projects with linked textures for correct import. | ||
* Use | * Use GLTF for lightweight scene exchanges. | ||
* | * Heavy simulations (smoke, physics, particles) may require full Blender renders rather than AI previews. | ||
* | * Keep naming conventions consistent between ACT 3 and Blender assets for smooth round-trips. | ||
== See Also == | == See Also == | ||
* [[ | * [[2D_&_3D_Sets|2D & 3D Sets]] | ||
* [[ | * [[Media_Library|Media Library]] | ||
* [[ | * [[Camera_Movement|Camera Movement]] | ||
* [[ | * [[Lighting|Lighting]] | ||
* [[ | * [[Render_Queue|Render Queue]] | ||
* [[Build_Video|Build Video]] | * [[Build_Video|Build Video]] | ||
[[Category:ACT 3 AI Features]] | [[Category:ACT 3 AI Features]] | ||
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | [https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions. | ||
Latest revision as of 07:49, 21 August 2025
Blender Integration
The Blender Integration in ACT 3 AI connects the platform with the open-source 3D creation suite Blender. This allows creators to import, customize, and render complex 3D assets, environments, and animations while keeping them synchronized with ACT 3’s Timeline & Storyboard and AI-driven workflows.
Key Capabilities
- 3D Asset Import: Bring in characters, props, and sets created in Blender directly into the Media Library.
- Scene Linking: Maintain references between ACT 3 scenes and Blender projects for round-trip editing.
- Camera & Lighting Sync: Export camera movements and lighting setups from ACT 3 into Blender for realistic previews or final renders.
- Material & Shader Support: Preserve Blender’s procedural textures, PBR materials, and shading nodes when importing.
- Animation Data Exchange: Transfer keyframes, rigs, and Digital Actor performances between ACT 3 and Blender.
- Batch Rendering: Queue Blender renders directly through ACT 3’s Render Queue for high-quality output.
How to Use
- In the Editor workspace, select a scene or shot and choose **Export → Blender Project**.
- Open the generated ``.blend`` file in Blender to refine models, lighting, or animation.
- Re-import modified scenes into ACT 3 via **Import → Blender Scene**.
- Sync assets and animation with Timeline & Storyboard.
- Send finalized scenes to the Render Queue or Build Video pipeline.
Example Workflow
| Step | Tool | Action | Result |
|---|---|---|---|
| Pre-Visualization | ACT 3 | Create storyboard with AI Wizard | Draft camera and scene layout |
| Asset Creation | Blender | Model environment & props | Export to ACT 3 |
| Animation | ACT 3 + Blender | Animate Digital Actors + add Blender keyframes | Synced motion in both tools |
| Final Render | Blender via Render Queue | High-fidelity lighting & textures | Exported video clip |
Supported Formats
- Import: ``.blend``, FBX, OBJ, GLTF
- Export: Blender project files linked with ACT 3 YAML metadata
Pricing & Credits
- Import/export between ACT 3 and Blender is free.
- Blender renders consume credits based on frame length and resolution.
Troubleshooting & Tips
- Always save Blender projects with linked textures for correct import.
- Use GLTF for lightweight scene exchanges.
- Heavy simulations (smoke, physics, particles) may require full Blender renders rather than AI previews.
- Keep naming conventions consistent between ACT 3 and Blender assets for smooth round-trips.
See Also
Contact Us if you have any problems using our product, or if you have questions.