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= Blender Integration =
= Blender Integration =
The '''Blender Integration''' in [[ACT3AI|ACT 3 AI]] connects the platform with the open-source 3D creation suite [[Blender]]. 
This allows creators to import, customize, and render complex 3D assets, environments, and animations while keeping them synchronized with ACT 3’s [[Timeline_&_Storyboard|Timeline & Storyboard]] and AI-driven workflows. 


== Overview ==
== Key Capabilities ==
The '''Blender Integration''' in [[ACT3AI|ACT 3 AI]] allows creators to seamlessly transfer sets, props, and camera data between ACT 3 AI’s [[Top_Down_View|Top Down View]] / [[Scenes|Scenes]] and Blender for advanced 3D modeling, lighting, and animation.   
* '''3D Asset Import:''' Bring in characters, props, and sets created in Blender directly into the [[Media_Library|Media Library]]
This workflow gives you the flexibility of ACT 3 AI’s AI-assisted scene setup with the full creative power of Blender’s 3D environment.
* '''Scene Linking:''' Maintain references between ACT 3 scenes and Blender projects for round-trip editing. 
* '''Camera & Lighting Sync:''' Export [[Camera_Movement|camera movements]] and lighting setups from ACT 3 into Blender for realistic previews or final renders. 
* '''Material & Shader Support:''' Preserve Blender’s procedural textures, PBR materials, and shading nodes when importing.   
* '''Animation Data Exchange:''' Transfer keyframes, rigs, and [[Digital_Actors|Digital Actor]] performances between ACT 3 and Blender. 
* '''Batch Rendering:''' Queue Blender renders directly through ACT 3’s [[Render_Queue|Render Queue]] for high-quality output.


== Key Capabilities ==
== How to Use ==
* '''Scene Export:''' Send [[Scenes|scenes]] and [[Shots|shots]] from ACT 3 AI to Blender with camera placement, prop coordinates, and lighting intact.   
# In the [[Editor|Editor workspace]], select a scene or shot and choose **Export → Blender Project**.   
* '''Asset Import:''' Bring Blender-created props, sets, or characters back into ACT 3 AI for AI-assisted rendering.   
# Open the generated ``.blend`` file in Blender to refine models, lighting, or animation. 
* '''Camera Sync:''' Match Blender camera angles and movements with [[Cinematography|Cinematography]] tools in ACT 3 AI.   
# Re-import modified scenes into ACT 3 via **Import → Blender Scene**.   
* '''Lighting Transfer:''' Keep your lighting setups consistent between platforms. 
# Sync assets and animation with [[Timeline_&_Storyboard|Timeline & Storyboard]].   
* '''Animation Bridge:''' Use Blender’s animation tools for advanced motion, then integrate results into [[Build_Video|Build Video]].
# Send finalized scenes to the [[Render_Queue|Render Queue]] or [[Build_Video|Build Video]] pipeline.


== How to Export from ACT 3 AI to Blender ==
== Example Workflow ==
# Open your [[Scenes|scene]] in [[Top_Down_View|Top Down View]] or [[Editor|Editor]]
{| class="wikitable"
# Click **Export → Blender (.blend or .fbx)**. 
! Step
# Choose export settings (include props, cameras, lights). 
! Tool
# Save the export file and open it in Blender. 
! Action
! Result
|-
| Pre-Visualization
| ACT 3
| Create storyboard with [[AI_Wizard|AI Wizard]]
| Draft camera and scene layout
|-
| Asset Creation
| Blender
| Model environment & props
| Export to ACT 3
|-
| Animation
| ACT 3 + Blender
| Animate [[Digital_Actors|Digital Actors]] + add Blender keyframes
| Synced motion in both tools
|-
| Final Render
| Blender via [[Render_Queue|Render Queue]]
| High-fidelity lighting & textures
| Exported video clip
|}


== How to Import from Blender to ACT 3 AI ==
== Supported Formats ==
# In Blender, prepare your model or animation.
* Import: ``.blend``, FBX, OBJ, GLTF  
# Export as `.fbx`, `.usd`, or `.obj`.  
* Export: Blender project files linked with ACT 3 YAML metadata  
# In ACT 3 AI, go to **Assets → Import** and select your file.  
# Place imported assets into your [[Scenes|scene]] and adjust with AI tools.


== Common Use Cases ==
== Pricing & Credits ==
* Creating highly detailed props or environments.   
* Import/export between ACT 3 and Blender is free.   
* Animating complex character movements before AI rendering. 
* Blender renders consume [[Credit_System|credits]] based on frame length and resolution.   
* Refining [[Set_Design|set design]] with Blender’s modeling tools.   
* Integrating physics simulations from Blender into ACT 3 AI shots.


== Tips & Best Practices ==
== Troubleshooting & Tips ==
* Keep asset polygon counts manageable for smooth import/export.   
* Always save Blender projects with linked textures for correct import.   
* Use consistent naming conventions for props and cameras to avoid mismatches.   
* Use GLTF for lightweight scene exchanges.   
* Test lighting in both Blender and ACT 3 AI to ensure visual consistency.   
* Heavy simulations (smoke, physics, particles) may require full Blender renders rather than AI previews.   
* Use Blender’s baking tools to pre-render lighting or textures for faster AI rendering.
* Keep naming conventions consistent between ACT 3 and Blender assets for smooth round-trips.


== See Also ==
== See Also ==
* [[Top_Down_View|Top Down View]]   
* [[2D_&_3D_Sets|2D & 3D Sets]]   
* [[Scenes]]   
* [[Media_Library|Media Library]]   
* [[Shots]]   
* [[Camera_Movement|Camera Movement]]   
* [[Set_Design|Set Design]]   
* [[Lighting|Lighting]]   
* [[Cinematography|Cinematography]]   
* [[Render_Queue|Render Queue]]   
* [[Build_Video|Build Video]]   
* [[Build_Video|Build Video]]   
* [[File_Formats|File Formats]] 


[[Category:ACT 3 AI Features]]
[[Category:ACT 3 AI Features]]


[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.
[https://act3ai.com/contact Contact Us] if you have any problems using our product, or if you have questions.

Latest revision as of 07:49, 21 August 2025

Blender Integration

The Blender Integration in ACT 3 AI connects the platform with the open-source 3D creation suite Blender. This allows creators to import, customize, and render complex 3D assets, environments, and animations while keeping them synchronized with ACT 3’s Timeline & Storyboard and AI-driven workflows.

Key Capabilities

  • 3D Asset Import: Bring in characters, props, and sets created in Blender directly into the Media Library.
  • Scene Linking: Maintain references between ACT 3 scenes and Blender projects for round-trip editing.
  • Camera & Lighting Sync: Export camera movements and lighting setups from ACT 3 into Blender for realistic previews or final renders.
  • Material & Shader Support: Preserve Blender’s procedural textures, PBR materials, and shading nodes when importing.
  • Animation Data Exchange: Transfer keyframes, rigs, and Digital Actor performances between ACT 3 and Blender.
  • Batch Rendering: Queue Blender renders directly through ACT 3’s Render Queue for high-quality output.

How to Use

  1. In the Editor workspace, select a scene or shot and choose **Export → Blender Project**.
  2. Open the generated ``.blend`` file in Blender to refine models, lighting, or animation.
  3. Re-import modified scenes into ACT 3 via **Import → Blender Scene**.
  4. Sync assets and animation with Timeline & Storyboard.
  5. Send finalized scenes to the Render Queue or Build Video pipeline.

Example Workflow

Step Tool Action Result
Pre-Visualization ACT 3 Create storyboard with AI Wizard Draft camera and scene layout
Asset Creation Blender Model environment & props Export to ACT 3
Animation ACT 3 + Blender Animate Digital Actors + add Blender keyframes Synced motion in both tools
Final Render Blender via Render Queue High-fidelity lighting & textures Exported video clip

Supported Formats

  • Import: ``.blend``, FBX, OBJ, GLTF
  • Export: Blender project files linked with ACT 3 YAML metadata

Pricing & Credits

  • Import/export between ACT 3 and Blender is free.
  • Blender renders consume credits based on frame length and resolution.

Troubleshooting & Tips

  • Always save Blender projects with linked textures for correct import.
  • Use GLTF for lightweight scene exchanges.
  • Heavy simulations (smoke, physics, particles) may require full Blender renders rather than AI previews.
  • Keep naming conventions consistent between ACT 3 and Blender assets for smooth round-trips.

See Also

Contact Us if you have any problems using our product, or if you have questions.