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(Created page with "= Rendering System = '''Topic:''' Rendering_System '''Title:''' Rendering System == 1. Overview == The '''Rendering System''' in ACT 3 is responsible for turning creative assets — scripts, shot definitions, set configurations, and character cues — into fully realized visual outputs. This system supports automated, high-quality video rendering using cloud-based infrastructure and AI-assisted processes. == 2. Key Components == === 2.1 Scene Compilation === * '''F...") |
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''' | == Overview == | ||
The '''[[Rendering_System|Rendering System]]''' in [[ACT3AI|ACT 3 AI]] powers the transformation of [[Scripts|scripts]], [[Scenes|scenes]], and [[Digital_Actors|digital actors]] into AI-generated video. | |||
It connects creative inputs (scripts, storyboards, timelines) with compute-intensive AI models like [[Google_Veo_3]], [[Runway]], and [[Wan|WAN AI]], delivering both quick previews and production-quality outputs. | |||
== | == Key Components == | ||
* '''Rendering Engines:''' Specialized AI models for different visual styles. | |||
* '''Resolution & Quality Settings:''' Draft, Medium, High, Ultra/4K. | |||
* '''Credit Usage:''' Each render consumes [[Credit_System|credits]] depending on resolution, duration, and model used. | |||
* '''[[Render_Queue|Render Queue]]:''' Manages all rendering jobs. | |||
* '''Preview vs Final Renders:''' Quick low-res iterations before committing to final exports. | |||
== | == Supported Engines == | ||
* [[Google_Veo_3|Google Veo 3 Integration]] – photorealistic cinematic output. | |||
* [[Runway|Runway Integration]] – stylized and experimental visuals. | |||
* [[Wan|WAN AI Integration]] – low-latency collaborative previews. | |||
* [[Stable_Diffusion|Stable Diffusion XL / Flux]] – creative generation (experimental). | |||
* [[ComfyUI|Comfy UI Integration]] – advanced node-based rendering for technical users. | |||
=== | == Render Workflow == | ||
* | # Prepare [[Scenes|scenes]] and [[Shots|shots]] in the [[Editor|Editor]]. | ||
# Select **Render → Add to [[Render_Queue|Queue]]**. | |||
# Choose settings: | |||
## Resolution (Draft, 720p, 1080p, 4K). | |||
## Quality (low-cost draft → cinematic). | |||
## Engine (Google Veo 3, Runway, WAN AI, etc.). | |||
# Confirm estimated [[Credit_System|credit cost]]. | |||
# Render job runs in the [[Render_Queue|Render Queue]] until complete. | |||
# Download output or send to [[Build_Video|Build Video]] / [[Export_Distribution|Export Distribution]]. | |||
== | == Resolution & Credits == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Resolution | ||
! Preview (per 10s) | |||
! Final Render (per 10s) | |||
|- | |- | ||
| | | Draft (low-res) | ||
| 1 credit | |||
| N/A | |||
|- | |- | ||
| | | 720p | ||
| 2 credits | |||
| 4 credits | |||
|- | |- | ||
| | | 1080p | ||
| 2 credits | |||
| 5 credits | |||
|- | |- | ||
| | | 4K | ||
| 4 credits | |||
| 10 credits | |||
|} | |} | ||
== | == Preview vs Final Rendering == | ||
* ''' | * '''Previews:''' Fast, low-cost, lower resolution, used for timing and rough visualization. | ||
* ''' | * '''Final Renders:''' High resolution, polished visuals, suitable for distribution. | ||
* ''' | * Strategy: Use draft previews frequently; only commit to final renders once locked. | ||
* ''' | |||
== Best Practices == | |||
* Always generate draft previews before 4K outputs to save credits. | |||
* Use [[Wan|WAN AI]] sessions for brainstorming and collaborative testing. | |||
* Group jobs into the [[Render_Queue|Render Queue]] overnight to avoid bottlenecks. | |||
* Keep track of [[Credit_System|credit usage]] in the dashboard. | |||
== Troubleshooting == | |||
* '''Job not rendering''' → Check [[Render_Queue|queue status]] and [[Credit_System|credit balance]]. | |||
* '''Output looks inconsistent''' → Verify prompts and locked [[Characters|character profiles]]. | |||
* '''Slow rendering''' → Reduce resolution or batch at off-peak times. | |||
* '''Missing assets''' → Ensure [[Import_BRoll|B-Roll]] or [[Audio_Tracks|audio files]] are attached. | |||
== See Also == | |||
* [[Render_Queue|Render Queue]] | |||
* [[Google_Veo_3|Google Veo 3 Integration]] | |||
* [[Runway|Runway Integration]] | |||
* [[Wan|WAN AI Integration]] | |||
* [[Credit_System|Credit System]] | |||
* [[Billing_Model|Billing Model]] | |||
* [[Build_Video|Build Video]] | |||
* [[Export_Distribution|Export Distribution]] | |||
[[Category:ACT 3 AI Features]] | |||
[[Category:Reference]] | |||
[https://act3ai.com/contact Contact Us] if you have questions about rendering or engine performance. | |||
Revision as of 08:29, 27 August 2025
Rendering System
Overview
The Rendering System in ACT 3 AI powers the transformation of scripts, scenes, and digital actors into AI-generated video. It connects creative inputs (scripts, storyboards, timelines) with compute-intensive AI models like Google_Veo_3, Runway, and WAN AI, delivering both quick previews and production-quality outputs.
Key Components
- Rendering Engines: Specialized AI models for different visual styles.
- Resolution & Quality Settings: Draft, Medium, High, Ultra/4K.
- Credit Usage: Each render consumes credits depending on resolution, duration, and model used.
- Render Queue: Manages all rendering jobs.
- Preview vs Final Renders: Quick low-res iterations before committing to final exports.
Supported Engines
- Google Veo 3 Integration – photorealistic cinematic output.
- Runway Integration – stylized and experimental visuals.
- WAN AI Integration – low-latency collaborative previews.
- Stable Diffusion XL / Flux – creative generation (experimental).
- Comfy UI Integration – advanced node-based rendering for technical users.
Render Workflow
- Prepare scenes and shots in the Editor.
- Select **Render → Add to Queue**.
- Choose settings:
- Resolution (Draft, 720p, 1080p, 4K).
- Quality (low-cost draft → cinematic).
- Engine (Google Veo 3, Runway, WAN AI, etc.).
- Confirm estimated credit cost.
- Render job runs in the Render Queue until complete.
- Download output or send to Build Video / Export Distribution.
Resolution & Credits
| Resolution | Preview (per 10s) | Final Render (per 10s) |
|---|---|---|
| Draft (low-res) | 1 credit | N/A |
| 720p | 2 credits | 4 credits |
| 1080p | 2 credits | 5 credits |
| 4K | 4 credits | 10 credits |
Preview vs Final Rendering
- Previews: Fast, low-cost, lower resolution, used for timing and rough visualization.
- Final Renders: High resolution, polished visuals, suitable for distribution.
- Strategy: Use draft previews frequently; only commit to final renders once locked.
Best Practices
- Always generate draft previews before 4K outputs to save credits.
- Use WAN AI sessions for brainstorming and collaborative testing.
- Group jobs into the Render Queue overnight to avoid bottlenecks.
- Keep track of credit usage in the dashboard.
Troubleshooting
- Job not rendering → Check queue status and credit balance.
- Output looks inconsistent → Verify prompts and locked character profiles.
- Slow rendering → Reduce resolution or batch at off-peak times.
- Missing assets → Ensure B-Roll or audio files are attached.
See Also
- Render Queue
- Google Veo 3 Integration
- Runway Integration
- WAN AI Integration
- Credit System
- Billing Model
- Build Video
- Export Distribution
Contact Us if you have questions about rendering or engine performance.