Rendering System: Difference between revisions

From ACT3ai MediaWiki
Jump to navigation Jump to search
(Created page with "= Rendering System = '''Topic:''' Rendering_System '''Title:''' Rendering System == 1. Overview == The '''Rendering System''' in ACT 3 is responsible for turning creative assets — scripts, shot definitions, set configurations, and character cues — into fully realized visual outputs. This system supports automated, high-quality video rendering using cloud-based infrastructure and AI-assisted processes. == 2. Key Components == === 2.1 Scene Compilation === * '''F...")
 
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Rendering System =
== Overview ==
The '''[[Rendering_System|Rendering System]]''' in [[ACT3AI|ACT 3 AI]] powers the transformation of [[Scripts|scripts]], [[Scenes|scenes]], and [[Digital_Actors|digital actors]] into AI-generated video. 
It connects creative inputs (scripts, storyboards, timelines) with compute-intensive AI models like [[Google_Veo_3]], [[Runway]], and [[Wan|WAN AI]], delivering both quick previews and production-quality outputs.


'''Topic:''' Rendering_System  
== Key Components ==
'''Title:''' Rendering System
* '''Rendering Engines:''' Specialized AI models for different visual styles. 
* '''Resolution & Quality Settings:''' Draft, Medium, High, Ultra/4K.  
* '''Credit Usage:''' Each render consumes [[Credit_System|credits]] depending on resolution, duration, and model used. 
* '''[[Render_Queue|Render Queue]]:''' Manages all rendering jobs. 
* '''Preview vs Final Renders:''' Quick low-res iterations before committing to final exports. 


== 1. Overview ==
== Supported Engines ==
The '''Rendering System''' in ACT 3 is responsible for turning creative assets — scripts, shot definitions, set configurations, and character cues — into fully realized visual outputs. This system supports automated, high-quality video rendering using cloud-based infrastructure and AI-assisted processes.
* [[Google_Veo_3|Google Veo 3 Integration]] – photorealistic cinematic output. 
* [[Runway|Runway Integration]] – stylized and experimental visuals.
* [[Wan|WAN AI Integration]] – low-latency collaborative previews. 
* [[Stable Diffusion XL|Stable Diffusion XL / Flux]] – creative generation (experimental). 
* [[Comfy UI|Comfy UI Integration]] – advanced node-based rendering for technical users.


== 2. Key Components ==
== Render Workflow ==
# Prepare [[Scenes|scenes]] and [[Shots|shots]] in the [[Editor|Editor]]. 
# Select **Render → Add to [[Render_Queue|Queue]]**. 
# Choose settings:
## Resolution (Draft, 720p, 1080p, 4K). 
## Quality (low-cost draft → cinematic). 
## Engine (Google Veo 3, Runway, WAN AI, etc.). 
# Confirm estimated [[Credit_System|credit cost]]. 
# Render job runs in the [[Render_Queue|Render Queue]] until complete. 
# Download output or send to [[Build_Video|Build Video]] / [[Export_Distribution|Export Distribution]]. 


=== 2.1 Scene Compilation ===
== Resolution & Credits ==
* '''Function:''' Aggregates all data from the Set, Camera, Characters, Lighting, and VFX sections of the Shot YAML.
{| class="wikitable"
* '''Purpose:''' Ensures all inputs are validated and complete before rendering.
! Resolution
! Preview (per 10s)
! Final Render (per 10s)
|-
| Draft (low-res)
| 1 credit
| N/A
|-
| 720p
| 2 credits
| 4 credits
|-
| 1080p
| 2 credits
| 5 credits
|-
| 4K
| 4 credits
| 10 credits
|}


=== 2.2 Frame Rendering Engine ===
== Preview vs Final Rendering ==
* '''Function:''' Converts compiled scenes into image frames.
* '''Previews:''' Fast, low-cost, lower resolution, used for timing and rough visualization.
* '''Technology:''' Utilizes cloud GPU services and AI video models (like Veo 3) for photorealistic generation.
* '''Final Renders:''' High resolution, polished visuals, suitable for distribution.
* '''Output:''' Raw frames in .png or .jpg format.
* Strategy: Use draft previews frequently; only commit to final renders once locked.


=== 2.3 Video Stitcher ===
== Best Practices ==
* '''Function:''' Combines rendered frames into a seamless video sequence.
* Always generate draft previews before 4K outputs to save credits.
* '''Features:''' Frame transition smoothing, background audio sync, title and credits overlays.
* Use [[Wan|WAN AI]] sessions for brainstorming and collaborative testing. 
* Group jobs into the [[Render_Queue|Render Queue]] overnight to avoid bottlenecks.
* Keep track of [[Credit_System|credit usage]] in the dashboard.


=== 2.4 Post-Processing Module ===
== Troubleshooting ==
* '''Function:''' Enhances visual output through filters, grading, and corrections.
* '''Job not rendering''' → Check [[Render_Queue|queue status]] and [[Credit_System|credit balance]].
* '''Customizations:''' LUTs, color grading profiles, camera shake simulation, focus/blur depth adjustments.
* '''Output looks inconsistent''' → Verify prompts and locked [[Characters|character profiles]]. 
* '''Slow rendering''' → Reduce resolution or batch at off-peak times. 
* '''Missing assets''' → Ensure [[Import_BRoll|B-Roll]] or [[Audio_Tracks|audio files]] are attached.


== 3. Workflow ==
== See Also ==
# User defines a project and configures shots using the ACT 3 interface.
* [[Render_Queue|Render Queue]] 
# System compiles all assets into a rendering-ready format.
* [[Google_Veo_3|Google Veo 3 Integration]] 
# Rendering engine executes shot-by-shot frame generation.
* [[Runway|Runway Integration]] 
# Frames are stitched and processed into final video.
* [[Wan|WAN AI Integration]] 
# Output is stored in user-accessible media library or cloud bucket.
* [[Credit_System|Credit System]] 
* [[Billing_Model|Billing Model]] 
* [[Build_Video|Build Video]] 
* [[Export_Distribution|Export Distribution]]


== 4. Features ==
* Automated Frame Rendering based on AI-driven interpretation of YAML prompt structure
* Cloud-Based Infrastructure for scalable processing
* Multi-shot Support with transition and timing control
* Custom Post-FX including mood filters, VFX overlays, and lens effects
* Model Integration: Supports tools like Google Veo 3 or Runway ML


== 5. Performance Considerations ==
{| class="wikitable"
! Aspect !! Strategy
|-
| GPU Optimization || Uses parallel GPU pipelines for multi-shot tasks
|-
| Render Failures || Includes intelligent retry and fallback mechanisms
|-
| Output Resolution || Renders up to 4K with optional aspect ratio control
|-
| Credit Cost || Billed per frame or per second of video output
|}


== 6. API Integration ==
[https://act3ai.com/contact Contact Us] if you have questions about rendering or engine performance.
* '''POST /render/start''' — Starts rendering job 
* '''GET /render/status/:id''' — Returns status of a render job 
* '''GET /render/download/:id''' — Provides video download URL 
* '''POST /render/cancel/:id''' — Cancels an in-progress job

Latest revision as of 16:12, 27 August 2025

Overview

The Rendering System in ACT 3 AI powers the transformation of scripts, scenes, and digital actors into AI-generated video. It connects creative inputs (scripts, storyboards, timelines) with compute-intensive AI models like Google_Veo_3, Runway, and WAN AI, delivering both quick previews and production-quality outputs.

Key Components

  • Rendering Engines: Specialized AI models for different visual styles.
  • Resolution & Quality Settings: Draft, Medium, High, Ultra/4K.
  • Credit Usage: Each render consumes credits depending on resolution, duration, and model used.
  • Render Queue: Manages all rendering jobs.
  • Preview vs Final Renders: Quick low-res iterations before committing to final exports.

Supported Engines

Render Workflow

  1. Prepare scenes and shots in the Editor.
  2. Select **Render → Add to Queue**.
  3. Choose settings:
    1. Resolution (Draft, 720p, 1080p, 4K).
    2. Quality (low-cost draft → cinematic).
    3. Engine (Google Veo 3, Runway, WAN AI, etc.).
  4. Confirm estimated credit cost.
  5. Render job runs in the Render Queue until complete.
  6. Download output or send to Build Video / Export Distribution.

Resolution & Credits

Resolution Preview (per 10s) Final Render (per 10s)
Draft (low-res) 1 credit N/A
720p 2 credits 4 credits
1080p 2 credits 5 credits
4K 4 credits 10 credits

Preview vs Final Rendering

  • Previews: Fast, low-cost, lower resolution, used for timing and rough visualization.
  • Final Renders: High resolution, polished visuals, suitable for distribution.
  • Strategy: Use draft previews frequently; only commit to final renders once locked.

Best Practices

  • Always generate draft previews before 4K outputs to save credits.
  • Use WAN AI sessions for brainstorming and collaborative testing.
  • Group jobs into the Render Queue overnight to avoid bottlenecks.
  • Keep track of credit usage in the dashboard.

Troubleshooting

See Also


Contact Us if you have questions about rendering or engine performance.